Guardians of the Past
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Letter from Rhiannon to Erith
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5th of Mirtul 1366 Year of the Staff
The party recovers their treasure from the Mermaid Sword and stores it in the depths of Aithe Keep. Several members buy hunting leathers to go boar hunting with Lord Cauldyth.
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22nd of Kythorn 1366 Year of the Staff
The adventurers leave Dulith Griffonmane's homestead and travel northwest in the morning. Passing the sheep grazing lands the heroes journey into wilder country of steep hillsides and broken bedrock with scattered pines. The party travels the entire day …
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23rd of Kythorn 1366 Year of the Staff
Two days out of Dultann the members of the Guardians of the Past arrive at the Horns, traveling through forest in the fog and rain. Ravens have been croaking in the forest of thick trees. The party searches the area look for secret compartments and …
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24th of Kythorn 1366 Year of the Staff
While Tellazar, Samira, Ayremyr, and Corthen make a journey back to Dultann, Erith takes Rehs and Uldred's bodies to the Temple of Tymora in Waterdeep. There he pays the priests of the Luck Goddess many gems to bring the two back from the dead.
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25th of Kythorn 1366 Year of the Staff
Erith has the enchanted mirror removed from the vaults of Mirt the Moneylender. He has it taken to Corthen Nightglade's stone manse in the North Ward. Once it is set up, Erith scries an area close to the village of Dultann and he and Uldred and Rehs use …
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26th of Kythorn 1366 Year of the Staff
The party departs Dultann again, this time bound for the haunted ruins of Darkhorn Castle.
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28th of Kythorn 1366 Year of the Staff
Having seen two riders the day before who rode into a forest as the party approached on foot, the group has been on guard all day. Corthen leads the group through the thick forest of their Shee encounter during the day. The group makes it through, and …
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29th of Kythorn 1366 Year of the Staff
At midday, the party comes into view of Darkhorn Castle. It rises above the surrounding landscape on a stone rise. The lands around the stone edifice are high moor grasses and a few scattered shrubs and stunted trees. Ayremyr leads the party up to a …
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1st of Flamerule 1366 Year of the Staff
Shortly after midnight, the members on watch hear movement in the darkness. They quickly and quietly wake up the others. Suddenly with a throaty roar, armored men charge into view of the campfire light. The humans wield longswords and they hack at the …
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2nd of Flamerule 1366 Year of the Staff
The large Harper party breaks camp before dawn. Ayremyr is healed and is able to use his leg again. After several hours of marching the group stops. The heroes meet a woman who has appeared at their resting place. Avras introduces the adventurers to Lady …