The adventurers move up slow and stealthily up the trail. The plant cover starts to diminish at this altitude and then there are no more trees at this elevation. A white crow lands near the group. The party assumes it is a familiar or a messenger but they are at an impasse as to what they should do. Eventually the bird leaves. The adventurers move on up to some stone ruins near the tower. Silvaris’ trained ear hears people talking inside the ruins. One voice says, “Did you hear that?” Silvaris sees someone look out and then an arrow strikes near him. The young heroes return fire and Tellazar gets taken down by an arrow fired from the ruins. The lookouts inside yell for help. Kazlar rushes to Tellazar’s aid and stops him from bleeding to death. A final bandit arrow shot takes Kazlar down just before Corthen finishes off the archer. The party recovers the equipment, weapons, armor, and coins carried by the lookouts that were in the ruins. Saedellas takes a long bow and the quiver with 24 sheaf arrows.
Silvaris and Saedellas dress as the guards and throw out the dead bodies. Two archers and a cloaked figure on top of the tower observe their approach and Saedellas yells up to them they just killed two scouts from Trail Ridge. The bandits atop the tower appear to have taken the ruse. Silvaris goes out for some wood to make a campfire because his fallen comrades need to heal and regain their strength and memorize spells. As Silvaris is gathering wood, the white crow shows back up and motions towards one of the party’s horses and then flies towards the tower. He realizes that the crow wants them to lead a horse to the tower.
The humans in the party move up with the horse disguised as guards while the rest sneak around the tower from behind. The archers on the top of the tower tell Silvaris to lead the horse into the tower and then they retreat from the tower’s edge. Once the archers are out of sight, the others charge into the tower. Silvaris backstabs one of the distracted guards. The group makes it inside and shuts the door. The door guard they slew was wearing studded leather and carried a short sword. In the base room of the tower are ten horses, eleven mules and a chicken.
Saedellas suggests searching the floor for secret openings. During the search, Corthen hears some moaning and opens a grate covered hole. Corthen holds a rope and Silvaris climbs down. There he finds the dwarf, Haril, impaled inside the the drainage grate tunnel but alive, barely. In dwarven Haril is muttering, “Bastard half orcs and demons.” They heal Haril up as best as possible then the party moves on up to the second level of the tower.
There they find two armed men laying on beds, an unconscious woman with white hair and 3 bound human men. A fight ensues. One of the prisoners says, “Free me and I’ll help.” Silvaris runs over and cuts his bonds. Corthen’s opponent yells for help, “Scalf, Scalf!” After the swordfight is over, the man Silvaris set free introduces himself as Shaador and the other two men are Alaf and Glindor, servants of the tower. The adventurers find Callaven, an acolyte priest of the tower nearby and release him.
Shaador tells the heroes that there are two half orcs named Scalf and Ungerd in the tower as he retrieves his ring from one of his dead captors. Corthen finds a healing potion on one of the guards and gives it to Tellazar. Knowing what they are up against next, Saedellas prays to Corellon for his aid in coming battle. Callevan heals Saedellas from Whitlowe’s accidental strike during the last battle. Ungerd tries to unnerve them by yelling down the stairs, “Send the elf up!” While the bandits above wait for the party to rush up Silvaris scales the outside of the tower to come at them from behind, but he gets stabbed in the side on the roof by an unseen attacker. The half orcs retreat up to the roof.
Whitlowe batters through the wooden trap door leading up to the roof. Kazlar, Corthen and Shaador head to the roof to join Silvaris in the fight there. On the third floor a woman who has been invisible attacks the group with a wand. The party concentrates their attacks on the tough half orcs; once they fall in battle the woman casts a magical darkness. Corthen moves to the trap door to block her escape. They continues to strike at the darkness to no avail.
Soon the cloud of darkness fades and the woman is nowhere to be found. The part members agree that she could not have gotten past them so they decide to wait her out. After only 10 minutes, a magic portal opens from thin air and a rope drops down. A man in rags climbs down the rope and claims his name is Voro. He claims he was a prisoner of an evil woman and half orcs but he was able to escape their magic. They group believes he is lying and capture him instead. After her spells expire, they see the female spellcaster who attacked them with her wand. Their captive, Voronia Cancree, is willing to cooperate if they return her dagger and give her a horse and 3 days food and water. She claims to have been paid by Olthcar Crownshield, a rich merchant of Everlund, to send a false message to Silverymoon which would net him a large amount of money. The adventurers honor the deal with her and let her leave.