Corthen’s guards rouse him early from his reverie early just after dawn. A messenger from Lord Maskar Wands has left word that he can meet with the elf this morning. He wakes Samira and Rehs from their slumber and the trio make for the Wands villa.
Escorted into the noble residence the heroes are brought before the patriarch of the Wands clan. Maskar is an older human male dressed in dark grey wizard robes. He introduces himself and his daughter, Olanhar, a tall woman with long black tresses that reach her waist.
Corthen thanks the Wands family for meeting with him. He explains that he and his comrades are seeking an artificer of magic to craft robes to protect the party’s mage, Tellazar Hemzall. He asks Maskar if he is willing to accept such a commission. Maskar informs him that he does not usually accept such requests. Maskar does state that since the party is moderately skilled that he would consider their request in exchange for the tongue and eyes of a red dragon of old age. Corthen thanks the wizard and informs him should he encounter such a dragon that he shall harvest the needed organs and bring them back to the city for him.
Corthen suggests that all of the group minus Ayremyr visit Millomyr Harps today. The three return to Nightglade Manor to pull Tellazar away from his spellbooks. When the quartet arrive at the bard’s home in the Castle Ward they discover two members of the City Watch posted at his door and they refuse them entrance. One of the guards tells Samira that they may speak to the local Watch Civilar Helm Maddryn at the Castle Ward Civilar’s Tower.
The four heroes go to see the Watch Civilar with some trepidation, feeling a sense of dread as they approach. They inform the Amar at the door that they went to see their friend Erith Talvera and that they were sent here to speak to the their Civilar. The Amar, one Brund Thrice, questions the four about their whereabouts last night. They tell him they were all gathered at Nightglade Manor for the evening. Amar Thrice wants to know more about Erith. Corthen tells them that he is a skilled bard and an adventurer and a good and honorable man. They ask if they can speak to their friend.
The Ward Civilar enters the chamber and bluntly tells them that they cannot speak to him because Erith is dead. A look of shock passes between Tellazar and his other three friends. Corthen stammers and asks the commander how Erith died. Civilar Maddryn tells the group that he had his throat cut in his sleep and his six guards were all executed in a similar fashion, even the two on watch. Rehs asks how the killer got in and the officer says that no signs of entry were found at the residence.
Civilar Helm Maddryn asks the four adventurers to name enemies that they have that might wish to kill any of them. Corthen tells the watch that they have made some enemies from adventuring in Undermountain. He says that the worshippers of Gulkalath, Drow elves, slavers, Cyricists, and a necromancer named Trell Blackhorn are all possible factions wishing them dead.
The Watch Civilar asks if they have foes in the southern Lands of Intrigue. He looks at each member before showing them a wavy bladed kris dagger with dried blood. Samira sees the blade and is sure that the weapon is Calishite in origin. She speaks up and informs everyone that she believes that the weapon was forged in Calimshan. She also states that the party may have angered the Pasha of Calimport recently and this may be him seeking revenge against the party.
Corthen asks where Erith’s remains are. Civilar Maddryn informs him that his body was released to the temple of Oghma, since a holy item to him was found among his possessions during their investigation. The four are granted permission to leave. They make haste to the temple and ask to claim Erith’s body. A lay priest of Oghma escorts the party into a sanctuary where other Oghmites have finished cleaning and preparing his remains. Corthen asks for some privacy and it is granted. Using the Spear of Lochal, Samira asks Erith’s spirit if he wishes to be brought back from the afterlife. The bard tells her that he is not finished living and he had deeds yet undone.
Corthen asks the lay priest if the temple would consider resurrection for their friend. The priest speaks to their leader, Savant Sandrew the Wise. He returns and promises to aid them for a decent donation to the Font of Knowledge. The Guardians give to the Oghmites two huge faceted gemstones and await the bard’s return.
Erith does survive crossing over and rejoins his comrades to hugs and many questions. Erith informs them that he was sleeping and did not see any assassin. Corthen suggests that the party retrieve Ayremyr and inform their Harper contact of the day’s events. They walk back across the city in the midday sun through the crowded streets to Nightglade Manor. They grab weapons and protections before departing again for Millomyr Harps.
The six adventurers enter the shop. A finely dressed lady comes out from the counter and greets Corthen in his native tongue. “Fair be our Meeting. I am Kiieya.” Corthen bows slightly and replies, “May a star shine upon our meeting. I am known as Corthen Nightglade of Elven Court.” Kiieya smiles and offers to assist the elf and his friends who are milling about the business. Corthen tells the young woman that he wishes to speak directly to Jhandess Millomyr on a matter of some importance to them both.
Kiieya assures him that Jhandess will meet with him as soon as she is finished with another matter. A short time later an attractive human woman with brown hair and vivid green eyes comes out. she ushers the Harpers of the group to a private room. The party quickly shares the events of the last day with her. Jhandess suggests that the party might begin using aliases during Harper missions so as to avoid drawing enemies back to their homes between missions. Corthen asks her if their newest member might be granted admission into the ranks of the Harpers. The harpmaker informs him that it is possible, but he should prove himself before they can consider him worthy of a pendant. She asks to meet him. The group finds him still wandering the shop tinkering with the chimes and harps on display. Ayremyr meets the woman and they speak for several minutes. Corthen tells Jhandess that the party will be departing on the morn for the Moonshae Isles again.