Guardians of the Past

24th of Ches 1366 Year of the Staff

The group travels north. A large caravan passes moving south towards Waterdeep. The heroes stop at the Baying Hound Inn near dusk. Only two rooms are available, so Samira and Tellazar share a bed with Erith on his bedroll in one room, and Rehs and Corthen sharing another bed and Ayremyr sleeping on his roll in the second room.

After dinner Erith plays his harp and sings for the entertainment of those in the common room. When Corthen tries to join him on his harp he starts playing a completely different tune. Erith recognizes the tune as an old funeral dirge that was heard in recent months during their adventures in Undermountain.

In the sleeping chambers, Rehs and Samira attempt to play music to see what the result is. It turns out they too can only play the same funeral dirge. Samira speculates that a minor curse has affected them.

23rd of Ches 1366 Year of the Staff

In the morning, the party goes to Hemmerem’s Stables on Slop Street in the South Ward for horses for Ayremyr and a pack horse. Everyone gathers any stored magic items at their residences and move them to Mirt’s storage vaults.

The group rides the coastal road north towards Lielon. The adventurers ride until the coming of night before choosing a camp site.

22nd of Ches 1366 Year of the Staff

The six members of the Guardians of the Past enter the Dripping Dagger Inn together. They are greeted warmly the retired warrior Filiare. He informs the party that the Deep Delvers have already arrived and are waiting in one of the private dining rooms.

The heroes enter the room and see that eight of the nine members of the Deep Delvers have shown up. Bleys Crommor, Regnet Amcathra, Corinna Dezlentyr, Dundald Gost, Shauban Zulpair, Myrnd Gundwynd, Morgunn Lathkule, and Jandar Ilzimmer greet the members of the Guardians of the Past and offer them zzar.

Corthen asks the other party about their seriously wounded friend, Horth Hunabar. Jandar tells the elven warrior that Horth is mending well and should be able to up-armor in a day or two. Tellazar asks for details on the attack. Corinna, the half-elf daughter of Lord Arlos Dezlentyr, shares that the residence was assaulted by someone with arcane powers. They stole some of the enchanted items that were to be sold yesterday. The mysterious attacker sent a giant statue and an army of gargoyles into their abode. She says that Horth saw the creatures go straight to the location of the Halaster’s personal effects only pausing when they were confronted by him and the guardsmen. She says that the guards were no match for the invaders and soon Horth was alone trying to fight them all off. Corinna tells the heroes that she awoke to the sound of the battle and was fortunate to do so. She says she was able to save a dying and disemboweled Horth before he died and the flames began to spread.

Corinna tells the group that she believes the creature that Horth described was possibly a golem. If so, she states whoever attacked the Deep Delvers is a mage of some repute and has a mastery of spells and magic. Corinna points out that when she came downstairs, the one wall was pierced by a passwall spell and she saw the last two gargoyles fly into a glowing blue oval gate of magic outside on the street and then it just winked out of existence. She then found Horth and took him to the temple. She feels that whomever attacked the house had been scrying the Deep Delvers for some time and decided to strike before the sale could go forward.

Corthen speaks and suggests that perhaps Halaster took back his property that the Deep Delvers found. Several of the Delvers shake their heads no in reply and Corinna and Bleys tell the Guardians that the items came directly from the wizard’s corpse right after his death. Corthen looks around at his friends and the assembled noble adventurers before speaking. He asks, “I’m not calling anyone here a liar, but from stories I have heard, Halaster could blast a dozen seasoned groups to dust without sneezing. How is it that you were able to defeat such a powerful spellcaster?”

Regnet looks at his friends before speaking. He tells the Guardians that he and his friends had a chance encounter with a wizard who walked out of wall into their midst deep in the lower levels of the Underhalls. He says that they struck at the ominous looking old man with swords and he tried to cast spells but their swords disrupted his arcane gestures. Regnet says that when they were done, they looked him over and noticed that he had open lesions that indicated a wasting disease. The Delvers stripped the corpse and burned the body. Regnet says that all of the items were purified before they even attempted to examine the items.

Corthen asks Regnet and his friends why they didn’t keep any of the items. He tells the elf that his party did and they still possess it. He says that Halaster would not have left it behind, if he had been behind the attack. In suspense, Corthen and the others look to the Deep Delvers for an answer. Corinna speaks up and says Tellazar once carried an iron ring that allowed him to teleport about Undermountain and break magical barriers but in recent months the ring had come into the possession of Erith who is currently wearing it on his left hand.

Tellazar, Erith, and the others are shocked at Corinna’s knowledge of the Ring of Undermountain. They look at her to see if she is probing their thoughts, but the wizardress merely raises her right hand and displays a black iron ring with two horns, a twin to the ring on Erith’s hand. She says that this is the Ring of Halaster Blackcloak and she can even tell the others that Erith’s ring once belonged to Jhesiyra Kestellharp, one of Halaster’s apprentices. Corinna tells the Guardians of the Past that she can tell who is wearing the ring and where they are at just by concentration. Corthen quickly asks her if she can sense other rings and she states that she can. He asks and she informs him that two apprentices of the Mad Mage, Trobriand and Arcturia are alive and living in Undermountain.

Tellazar asks what items were stolen by the unknown wizard. Regnet says that a spellbook bearing the sigil of Halaster, an alabaster staff, a black cloak, a pair of leather boots, a dagger, a belt pouch, and two wands, one of iron and the other of electrum and platinum. The two parties eventually part ways and the heroes decide to walk over to the Yawning Portal for a drink and tavern gossip.

Shortly after the party arrives at the inn, a detachment of the City Watch enters and asks the party to step out to the street. The party warily agrees and goes peacefully. Once outside, the Watch Amar informs the group that Lord Piergeiron has requested their presence forthwith. The eight members of the City Watch escort the Guardians of the Past to the Palace where they are disarmed and taken before the Open Lord. Once before the paladin and two masked Lords they are questioned about what they know of the “Seven Blazing Swords”. Corthen looks to his companions to see if anyone else knows of who the Lords speak of. He tells them that he and his friends appear to know nothing. One of the masked Lords asks if the party knows of the Deep Delvers. Corthen answers that yes, everyone present knows the noble adventurers. Lord Piergeiron asks if anyone present had anything to do with the attack of the Deep Delvers.

Corthen answers the Open Lord and tells him that no one in his circle of friends had anything to do with the theft, assault, or arson that occurred. Lord Piergeiron asks Corthen if there has been bad blood between himself and the Deep Delvers. Corthen states, “I foolishly insulted those nobles before I truly knew the facts. I fought three champions on the Field of Triumph in the past month because of my temper. Now, there is peace between those same nobles and our party.”

The paladin nods. He accepts the elf’s answer and informs him that other thefts have occurred including the one he mentioned earlier. He says that the “Seven Blazing Swords” rode into Waterdeep a month ago from a successful adventure east of Baldur’s Gate and a week later they were dead and their goods stolen in what was likely a similar attack to the Deep Delvers. The paladin switches gears and informs the party that he wants them to seek out the sage, Urloch the Clever.

The Open Lord states that he is concerned about the evil fool the party released from the Tomb of the Maiden King. He states that Urloch may have useful information on the Jester and he wishes the party to see the sage. Corthen asks about Urloch and where he resides. A masked Lord speaks and tells him that Urloch the Clever is a sage of History and Humankind and he resides in Lielon. The party informs the Lords present that they will learn what they can from the sage and use the information to defeat the Jester. The heroes are excused and they leave the Palace and make plans to ride to Lielon in the morning.

21st of Ches 1366 Year of the Staff

The sounds of guard horns blowing in the city wakes Erith from his night of dreams. As he rubs his eyes and gain awareness of his surroundings he notices that dawn is breaking over the city. More horns blow and several bells from the city’s temples peal as well.

Looking out a window from Saedellas’ house Rehs and Tellazar can see black smoke rising from the Castle Ward, North of Castle Waterdeep. Several griffon riders suddenly fly overhead above them and the rooftops nearby, they quickly move towards the black smoke and are lost from view.

Gathering their gear, the party members reach the paving stones of the city street in front of Erith’s residence. Some neighbors are looking out from their upper windows trying to figure out what has created the stir. Corthen can hear people making comments like, “It’s a fire burning below the Market.” “Gods, protect us. I’d rather drown than burn to ashes I tell you.” And “I can see three buildings burning… One of those is a large home… those Delvers stay there.”

Realizing that the fire burning is connected to the Deep Delvers, Corthen urges the party up the street towards the blaze. When the adventurers get within two blocks of the fire’s location the streets are clogged with citizens trying to watch the inferno. They slowly make their way through the throngs of people. When they get within a block of the burning buildings Samira spots Regnet Amcathra glumly staring as the City Watch and the Watch Wizards put water to the fires that are burning. Regnet is standing beside four other members of the Deep Delvers. Each of them looks upset and shocked by the ongoing events.

Samira asks the noble adventurers what has happened. Regnet Amcathra tells her that the Villa where they resided was attacked and their companion Horth was nearly slain. Bleys Crommor speaks up and says that all of their guards were slain and all of their items for auction that were once owned by Halaster were taken in the attack. Samira asks if Horth is in need of healing and she is informed that Corinna and Jandar have taken him to the temple of Gond for his much needed healing.

Corthen asks Regnet who attacked the house. The young noble says that a giant statue and a horde of gargoyles were responsible for the deaths and the subsequent fire that has spread to to other buildings nearby. Regnet says that Corinna saw the statue and the last of the gargoyles vanish through a glowing blue portal that blinked out when the last creature had walked through the glowing gate. Corthen offers his assistance and the other Guardians join him in an offer of aid. Regnet asks the heroes if they will meet the Deep Delvers at the Dripping Dagger at Highsun. The party agrees to the meeting and they leave the smoke filled streets for Erith’s to discuss matters further.

20th of Ches 1366 Year of the Staff

Tellazar gathers all the loot taken from Undermountain to inspect items for enchantments. Using his identify spells he learns the dweomers of each piece that radiates under his spells. The scimitar taken from the water creature is a quick striking blade. It is awarded to Ayremyr since he carries few magical weapons into combat.

Corthen, Samira, and Tellazar make plans to pull out a large number of their gemstones from Mirt’s secure vaults for the auction set for tomorrow. They plan for Rehs to carry the gems while he is invisible with several guardian spells placed upon his person to protect him and the gemstones he will carry.

Corthen and Samira take Ayremyr to the Riven Shield. Corthen asks about the armor and weapons that he might have for sale. Delborggan shows off his treasures and informs Corthen that a fine suit of plate is for sale. He tells the elf that the armor was crafted for Borvon the Bold, King of Castgrar over three hundred winters ago. Corthen balks at the asking price and the trio leave the store empty-handed.

19th of Ches 1366 Year of the Staff

After a night of rest the Guardians of the Past return to the halls north of the wereboar lair. The group discovers a room filled with rubble. The group decides to bypass this chamber since they are unsure of the stability of the room.

Traveling west, Rehs claims to hear a soft metallic snap and convinces the others to proceed in the direction of his noise. The group enters an empty chamber with a stone portal exiting through the north wall. Corthen discovers a secret door in the west wall. Rehs listens and motions to his companions that the room beyond is occupied by talking creatures.

The group prepares weapons and Erith opens the secret door. Ayremyr and Corthen charge into the chamber beyond to find themselves facing down a group of armed orcs. The heroes battle the scimitar wielding orcs. During the battle Ayremyr decides to move several levers on the wall. He manages to open firing ports through which a green mist begins filling the room. Samira manages to close the firing ports and the gas begins to dissipate. Ayremyr is struck by a scimitar and realizes that he has been poisoned. Three orcs manage to slip out another secret door and run away. Samira tends to the young elf warrior before he recovers from the black paste the orcs used on their blades.

The group decides to follow the surviving orcs to see if they can capture or kill them if they can be found. The group does not find the missing orcs, but they find two dark pools of placid water. One of the pools is above the other in the ceiling. The party begins to examine the bottom pool when a serpentine column of living water attacks them from the upside down pool in the ceiling.

The heroes finally manages to smash the water creature before Corthen strips down to dive into the waters of the other pool. He is quickly surprised by the water creature that has reformed. It thrusts him down into the pool and throws him about in an attempt to drown him. His comrades attack the living water and manage to destroy the creature and pull out their friend from the pool. He tells the others that he saw a glow coming from the water below and intends to retrieve the item.

The water creature reforms and the party has to fight it once again. Finally Erith suggests using the magic of his teleport ring to escape from the water elemental kin. The group lets the bard dive into the pool. He reappears dripping wet in the hallway clutching a glowing green scimitar. He tells his friends that there may be more below. He says that the bones a unlucky adventurer lie at the bottom as well.

The group destroys the creature this time with spells and the bard dives back into the dark pool. He returns from the depths using the ring’s magic clutching a torn leather sack. He pours out a stream of gold coins onto the floor which the group scoops up. The group weakened from battling the water monster more than once decides to return to the surface.

Arriving back in the Yawning Portal the group hears excited stories amongst the customers drinking in the taproom. Corthen learns that an adventuring group called the “Black Swords of the North” have discovered a huge anvil made of pure gold in a chamber in Undermountain. Their unsuccessful attempts in the last day to break off pieces of the anvil have resulted in the loud bells that could be heard in Undermountain as well as in parts of the city. Corthen bites his tongue and says nothing, lest the general public somehow learn of the gem hoard the party removed from that hidden dwarven temple two years ago.

Tellazar hears that the Deep Delvers will be auctioning off some of their enchanted items that they have acquired from Undermountain including the personal wands and staff of Halaster Blackcloak! He informs his companions of the news and the party and informs them that the auction is only two days away. The group retires to Corthen’s home to discuss their plans to purchase as many of the magical items as they can from the noble adventurers.

18th of Ches 1366 Year of the Staff

Samira spent the two previous days casting Cure Disease spells. Today the party gathers at the Yawning Portal with their new warrior eagerly awaiting his first exploration into the greatest dungeon in Faerun.

The party heads north from the well seeking out passages near the wereboar lair. Here the Guardians of the Past encounter two wraiths moving down a passage towards them. The heroes triumph over the undying. Corthen leads his friends down the hall from whence the two wraith beings came. In a cross hall the party discovers a chasm 5’ wide and descending over 25’ down in broken pinnacles of jagged rock.

Ayremyr spots the broken remains of a skeleton lying down deep in the opening below. He can see some type of pendant lying atop the skull. Samira tries to use her ring of telekinesis to remove it but the pendant is on a chain around the neck of the deceased occupant of the pit. Rehs clears his throat and asks for room to be allowed to room to climb down. The thief scrambles down the rocks to bottom of the fissure in the stone. He retrieves the brass pendant. Rehs spots a skeletal hand clutching a wand and moves to pick up the treasure. He freaks out when the bony hand fights back after he grabs the item. The thief is in worse shape when over a dozen animated hands swarm him and his friends above. During the battle, the rogue is disemboweled by the attacking bony hands. The party fights back and finally destroys the crawling claws. Samira is lowered by rope and uses a Repair Injury prayer on the dying thief. She casts several healing spells before Rehs is well again.

The party searches a nearby room only discover it is being used as a makeshift latrine. The party quickly moves to another chamber that is full of refuse. Corthen, always the curious one to poke around in the nasty and smelliest rooms, lives up to past exploits by digging into the dungeon garbage. He is rewarded for his efforts by being grabbed by several tentacles that choke him before one of the spellcasters uses a dominating mind spell to free the elf from the Neo-otyugh. After the others question the spell-bound creature and learn that it was only defending its territory, the treasure hunter executes the trash monster with his blades while it is still disabled. His hours long dig through the dead beast’s smelly lair of broken pottery, piles of dung, broken armor, rusted chains, and rotting pieces of wood finds only a usable flail and nothing else.

The party urges Corthen to wash and recuperate from his wounds from the Neo-otyugh. The group marches across the dungeon only encountering a group of rats who flee at their approach. The party sets up camp at the Fountain of Wisdom. During the first watch the party hears the tolling of a loud bell from below and the shaking of the room that follows. Nothing else occurs during the rest of the night.

15th of Ches 1366 Year of the Staff

The heroes realize that the bloody fight in Undermountain with the evil wereboars has the potential of giving the party lycanthropy. Samira casts Cure Disease on herself and Tellazar, She informs Rehs and Corthen that she will pray in the morning for their cures and for Erith the day after.

The group discusses the need for help. They agree that the party needs to seek out experienced adventurers. So they travel to several of taverns before speaking to Filiare at the Dripping Dagger Inn. The retired fighter introduces the group to an elven warrior named Ayremyr. The group joins the elf for a drink. Corthen learns that Ayremyr hails from Evereska and that he has traveled to Waterdeep to seek out and find his missing brother. He tells the group that his brother is rumored to have died while adventuring in Undermountain and he would like seek out his sibling’s remains and give him a proper burial.

The group takes a liking to the young elven warrior. He is curious of the group’s experiences and asks if they will tell him of the Underhalls and their other adventures. Corthen suggests that Ayremyr join him in some sparring so that everyone can gage his combat skills. The lone elf accepts his offer and the group retires to Corthen’s fine manor house in the North Ward.

The heroes sit as the two elves spar with swords. The two battle with swords for an hour before stopping. Corthen and his companions are impressed with the Evereskan’s sword work. The group agrees to add the young elf to their roster. Erith dryly remarks that he hopes that Ayremyr sticks because he is tired of changing his songs every time there is a roster change in the group. Tellazar jokes that the group could just start calling him Vilnullas to save time and effort of learning his name.

14th of Ches 1366 Year of the Staff

The party leaves the fountain room behind and searches several nearby hallways. The group finds a large room stocked with 4’ high stone bins half full of dried algae, fungus, mushrooms, and water. Rehs spots several eyeless white fish swimming in the water bins. The party interrupts a dozen kobolds who show up to fill baskets with the dungeon food. The kobolds slowly back away down a hallway the party was going to use. Tellazar tries telling the surprised kobolds to leave out another passageway but he is unsuccessful and they retreat out along the party’s intended pathway. Corthen leads the group out another hall into a room where the party discovers the corpse of a hairy goblin creature.

Tellazar directs the party using the map given to them by the Lords of Waterdeep. He succeeds in getting them to a large room on the map. The ornate room is immense; the golden floor shines with the reflected light. Enormous ivory pillars stand supporting a distant ceiling that soars up into darkness. The pillars are elaborately carved, with geometric designs and multiple shapes along their lengths.

Suddenly out of the darkness above a dozen creatures swoop down and attack the mostly surprised party. The creatures have the wings of eagles and the heads and antlers of stags. The beasts are fierce and are wearing the group down when Corthen uses the enchanted helm that he bought from Uldred and blasts the creatures with a Fireball. The party finishes off the surviving beasts with weapons and a few spells.

Corthen finds a secret door in the East wall. The secret door opens onto a chamber containing a massive stone coffin. Its domed lid is carved into the likeness of a female knight in full plate armor laying on her back with her hands folded on the hilt of her sword. The sword is naked laying over her body, tip towards her feet. Her coat of arms on the shield is a pair of crossed swords above a single eye. Samira and the elf warrior remove the heavy stone lid to see a red broadsword laying atop a suit of plate armor. In an instant, the glowing sword and armor vanish only to reappear on the heroes’ flank. The group tangle with the empty suit of armor wielding the sword. Corthen, Rehs, and the others defeat the creature. Tellazar inspects the sword and announces that it is enchanted. Corthen gathers it up for a later identification.

Corthen decides to use his flying shield to check the highest reaches of the pillared chamber. He discovers two caves near the top of the room. Among the bones he discovers a number of daggers, a few pieces of armor, and a few other weapons once carried by the victims of the winged stag creatures. As he is preparing to teleport down to the floor below with his enchanted ring a robed figure suddenly appears before him.

The elf warrior draws back preparing to engage the figure, but it stands motionless. The brown robed figure looks vaguely familiar to Corthen and he finally tries to find out what this mysterious interloper wants. After asking several questions without receiving an answer, he watches as the figure points a skeletal hand at him. Corthen asks a series of questions and the figure points to his hand. The elf finally deduces that the silent figure has appeared because he was getting ready to use his teleport ring. He asks the brown robed figure if it safe to use the ring and silent stranger shakes his head no and then disappears as if he was never present.

The elf pulls off the ring which he now believes may cursed and tosses it to the cave floor in anger. He retrieves a spike and anchors a rope before climbing down from the cave perch. Corthen relates to the others about the mysterious undead that he thinks he has seen before. Tellazar and Erith ask him several questions before everyone concludes that the party encountered this undead creature a year earlier when he appeared in a chamber holding miniature oak tree before walking through a paneled wall.

They decides to make way back to city above. On the return trip the party enters a throned room north of the well. The group leaves the room without spending time in the chamber when Muragh informs them he can see a frozen wyvern inside a bubble near the ceiling.

Traveling through another chamber, the group is charged by eight boars. The battle is intense and the five adventurers stand tough against the creatures, who they learn are were-boars. The party whittles the wereboars down but are wounded and bleeding without the extra blades and spells of Uldred and Vilnullas. A search of the next chamber reveals the rough hide sacks holding the treasure of the dead wereboars. The group takes the treasure and leaves Undermountain by the well to the city above.

13th of Ches 1366 Year of the Staff

In the morning the party gathers to divide treasure from previous explorations, except for Vilnullas. When Erith asks Tellazar where the elven warrior is at, the mage replies, “He pulled a Kazlar on us.” Samira shares that the young moon elf packed up all of his belongings without saying a word and slipped off during the night. She says that he left a simple note in his room stating he was tired of the adventuring life and that he was going to travel with some new friends that he made recently to other lands. Corthen looks shocked and says nothing.

While the group is getting over the news regarding Vilnullas, Uldred steps forward. “As you know, I have a small following of dwarves that I lead in services to Gorm. Recently I have felt that I should be doing more in my service to my God. Although the time is poor, I feel that I need to spend some time with the worshippers of Gorm and help them with their faith.”

The party members are indeed shocked. No one says anything for several minutes, before Tellazar speaks up. He says, “I know I speak for the group, Uldred. We understand your need and you will be sorely missed. Should you ever crave to pick up your mace and travel into the unknown with friends, you will always be welcome.” The others chime in with agreement.

Uldred says, “My thanks! Now if I could ask one favor of my fine shieldbrothers, might we return to the mage’s underhalls one last time to bring back my sleeping brethren? I would very much like to cure them, if it is possible.” Corthen stands and gives Uldred a firm yes in answer.

The party prepares for adventuring in Undermountain. The group travels to the Yawning Portal where Uldred pays the descent fee. The party moves back toward their most recent explorations. The Spear of Lochal is used on the dead female wearing antlers. Samira asks her a series of questions and learns that her name is Faithera of Silvanus. Her companions were Rolmos, Malderian, and Minkel, and they hailed from Elversult, a city across the Dragonmere from Cormyr. Faithera says that she and her companions were killed by orcs. The party decides to remove her and her friends’ remains and have them interred in the City of the Dead.

The group returns to the Six Sleepers. Erith uses his ring to teleport the slumbering dwarves to Uldred’s suite above Felzoun’s Folly. The group says their goodbyes to Uldred. Erith then transports the dwarven priest so that he may look after the six dwarves.

The party of Corthen Nightglade, Rehs Wrenwinter Erith Talvera, Tellazar Hemzall, and Samira Asiya Bashirah are all that are left of the adventuring company. The five friends seek out new areas of the dungeon to explore and encounter some animated dead. The heroes wade into the group of skeletons and make short work of the mindless dead.

Trying a southern passage the party descends a flight of stairs but are soon driven from the room below by Magic Missiles and Heat Metal spells that are coalescing from thin air in the chamber. Somewhat battered the party decides to travel back to the Fountain of Wisdom and make camp for the night.

During the first watch, the stone door is opened and the party moves to fight off intruders. The heroes confront a group of adventurers who introduce themselves as The Company of the Green Griffon. The woman is Duranthia of Lathander; the warriors are Ergen Croft, Xirus Lole, and Folgris Blackhammer the dwarf; and their mage is Whidom of the White Wood. The Green Griffons say they have been adventuring in Undermountain since last year and have managed to destroy a number of goblins, bugbears, and a few strange beasts as well.

When the heroes introduce themselves the Green Griffons know alot about everyone present and ask about Vilnullas and Uldred. Corthen eyes them suspiciously, fearing some treachery, but Ergen explains that they befriended Uldred when they were new to the city and he spoke about his friends and gave them advice on Undermountain. Corthen informs the band that Uldred and Vilnullas have retired from the Guardians. He invites them to share the camp if they wish to help stand guard during the night. The Griffons agree and make camp as well.


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