Guardians of the Past

30th of Kythorn 1364 Year of the Wave

The group gathers up their gear and leaves the outskirts of Amphail and begins the walk back to Waterdeep.

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29th of Kythorn 1364 Year of the Wave

The adventurers now fully healed and rested decide to try the side room again and they find out there are 15 skeletons when the engage them in battle. The party manages to destroy only one skeleton before forced to retreat again because of wounds.

A decision is made to check the bronze doors that are submerged underwater. Corthen strips off armor and dives down and tries to force them open. He is later joined by Uldred and Saedellas but the doors will not open. Saedellas suspects they are magically sealed. Informing Tellazar of the doors possibly being sealed with magic, he swims down and uses the Ring of Undermountain’s powers. The mage opens the door using his ring and Corthen swims out to find the doors are submerged in a large pond of water on the edge of a village. Corthen uses his enchanted ring of swimming to help ferry each member out quickly and safely. When Erith emerges from the water he informs the group that they are outside a village known as Amphail.

Tellazar asks how he knows where they are and the bard replies that this is where he grew up and lived most of his life. Erith proceeds to inform the party of the legend of the Tomb of the Maiden King. He tells the group that they must have been teleported to her tomb from Undermountain. The group moves away from the pond so as not to draw interest from the the locals and the make camp for the night south of the village in some nearby woods.

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28th of Kythorn 1364 Year of the Wave

The Circle of Valor rests another day to fully heal Erith and Tellazar. The others keep watch over the wounded men and wisely decide not to send out any scouts since they are alone in an unknown area.

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27th of Kythorn 1364 Year of the Wave

The adventuring party including Uldred the dwarf descend the well shaft into the Underhalls.
The group travels further to the west and finds a hallway that slopes down and is flooded at least knee deep in water. The water appears to neutralize magic. The group concerned with hostile magic and hidden traps decides not to venture further and retreats back down the hall.

The group finds another hall with a veil of darkness and they can see eyes moving around in the darkness. Tellazar casts a chromatic orb spell into the darkness but it goes out as soon as it hits the veil. A majority decide it is best to leave this area alone. Heading south the adventurers enter a room with a throne. There are swirling bones floating above the throne but they do not react in any way to the party or their disturbing the floating, swirling bones.

The heroes come to a room with a stone altar that is 4 feet tall and 20 feet by 10 feet with 2 arms on the ends. There is one candle in a socket. The altar appears to be of dwarven construction. After trying several tricks with the altar and candle the party has another idea to cut the candle and place the other half candle in a second socket and light both candles. This opens an hidden secret door behind the altar. In the hidden room is another altar in the shape of a huge anvil 8 by 12 by 3 made of solid gold. The band of heroes also finds 4 stone coffers, each filled with gemstones!

The first coffer has 444 black sapphires that Corthen and Uldred estimate to be worth 5000 gold coins each. The second coffer has 444 clear star sapphires they value at 5000 gold coins each. The third has 1 emerald that is the largest any of them has ever seen or even heard about. Corthen and Uldred believe it is worth 150,000 to 250,000 gold. The emerald is the size of a man’s head! The last coffer has 444 fiery orange jacinths worth 5000 gold coins each also. Tellazar uses the Ring of Undermountain and teleports all of the gems out and then hides the gems at his parents house in Waterdeep. When he returns the happy and shocked adventurers continue their exploration of Halaster’s dungeon.

The party gets jumped by 8 orcs. The group pulls weapons and fights back. Saedellas displays some masterful archery skills in this battle and the heroes triumph against the brutish orcs. The Circle of Valor moves further into the unknown and travel through a large room with stone columns and they can hear drumming that echoes off stone walls from somewhere nearby.

The party steps through an archway and vanishes only to reappear on a ascending stairwell that is submerged underwater. It is a 40 foot long stairwell with corroded bronze doors at the bottom underwater. The group quickly moves up the staircase and out of the water. The group lights torches and examines their surroundings. They find themselves in a 20’ wide landing with a bronze doors on each side with another set of stairs climbing up into darkness. Uldred examines the stonework and tells his new friends that this passage looks to be of human construction while the stonework of Undermountain is that of dwarves. Saedellas and Corthen believe the group has stepped through a gate or teleport trap and may be somewhere else entirely. Silvarus examines the door for traps and finds none. Corthen opens the metal door on the left and finds the room beyond is filled with skeletons. Fearing a fight with so many undead, the party quickly retreats. The band moves up the stairs but Erith and Tellazar are injured very badly by a swinging pendulum blade trap. The group returns to the landing and they tie off the doors to each other and make a hasty camp in the hall of this unknown place.

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26th of Kythorn 1364 Year of the Wave

The group has spent the last several days meeting with Uldred Watchever, a Barakor of Gorm. He serves the Dwarven God of Guardians. The group agrees to allowing the dwarf to join them. Everyone is happy to have another tough member who can wade into battle if needed. Tellazar spends the day identifying a family heirloom of Corthen’s.

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24th of Kythorn 1364 Year of the Wave

The 5 remaining members of the Circle of Valor; Corthen Nightglade, Silvaris Winterheart, Saedellas Nightstar, Erith Talvera, and Tellazar Hemzall meet to discuss the loss of Whitlowe. They all seem to desire to continue to search into Undermountain for the room on Turnoc’s map. Erith and Corthen talk about trying to recruit others to join them. After much discussion, the party agrees to look for at least one more skilled adventurer who can aid them in their delving into the dungeon below the city.

Saedellas plans on checking the spots mercenaries look for employment. Alone or in pairs they each set out to recruit a warrior or two for their party. At the Empty Keg, a tavern in the Castle Ward, Erith and Corthen meet a lone dwarven adventurer. His name is Uldred Watchever and he is a priest of Gorm. Corthen spends several hours discussing matters with the dwarf. Once finished, he sets out to inform the others.

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20th of Kythorn 1364 Year of the Wave

The members of the Circle of Valor go back into Undermountain. Entering the Hall of Pillars near the entry well, the party is fired upon. The group rushes the attackers and finds themselves facing 2 kobolds in a hall covered with mirrors. The warriors quickly dispatch the little creatures with their arms. There are 8 mirrors on each side of the passage. As Silvaris carefully searches around he finds a stoppered glass vial inside a metal cage. Near the end of the hall, an exact copy of Whitlowe steps out of one of the mirrors. Silvaris breaks that mirror only to have 2 copies of himself appear from inside the mirrors and attack him. Tellazar puts the 2 false elves to sleep. Further searching, while avoiding the mirrors, reveals another cage and an empty alcove.

The group leaves the hall of mirrors and finds a room with a hole in the floor and they spend way too much time trying to learn its secrets to finally come to the conclusion that it is a jakes. In another room the party searches and finds a table with a jester coin on it. Whitlowe takes a liking to the jester coin and asks if he may keep it.

The band of curious explorers comes across a rippling curtain of utter blackness. After some careful probing the decide to proceed through the darkness and continue exploring. The party comes to another curtain of darkness and Whitlowe steps through before anyone has a chance to check the curtain for danger. Whitlowe the gnome feels an immediate pulling sensation after crossing the darkness. A few seconds later, Whitlowe’s armor comes back to the hallway where his companions are. Inside the mangled and bloody armor are the crushed remains of a very dead Whitlowe. Corthen decides to toss some items through the curtain of darkness. Both trinkets return to the hallway smashed and broken.

The party still in shock gathers Whitlowe’s remains and head back for the exit to Undermountain. The group pays the return fees to Durnan and make plans to bury Whitlowe in the City of the Dead, Waterdeep’s large cemetery. After the services where each member speaks of their fallen comrade the remaining members then head back to the Yawning Portal. Several kind patrons offer free drinks in Whitlowe’s honor.

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18th of Kythorn 1364 Year of the Wave

After another day of preparation and restocking of foods, torches, and other items to be used in the dungeon foray the Circle of Valor is ready for adventure. They go to the Yawning Portal and descend into the depths once again. After traveling through several tunnels the group sees something medium sized up against a wall. It turns out to only be a studded leather tunic. Silvaris find 2 silver coins that have been snapped in half.

With the two warriors leading, the group comes upon a room where the walls and floor are covered in blood and the in the center of the room is a fountain. Corthen tastes the water in the fountain and begins to wretch and vomit uncontrollably. Saedellas asks Corellon for aid in healing Corthen of his sickness. After the prayer, Corthen says he feels that he can continue.

Corthen leads the group to a spartan room where a man holding a broadsword is sitting on a stool. He stands and smiles at the group. He has black hair, is stocky and looks to be about 50. He picks up a cocked crossbow. He says his name is Edelon and that this is his room. Cordiality breaks down and rather than battle a man who feels supremely confident against six armed opponents the group decides to back out and leave him alone.

At the end of a long corridor the party comes to a door. Silvaris listens and tells the group that he can hear some kind of muttering or talking on the other side of the stone door. Corthen bravely opens the door and the group rushes in. Inside are 2 large snarling figures looting the scattered dead bodies of another adventuring group. A short fight ensues in which Whitlowe’s arm is broken during the battle, then the young heroes start sorting through the carnage. It looks like an adventuring party had been attacked by bugbears. (Saedellas later describes the creatures to Delborggan the Blade and that is what he told him they were.) There are 7 human bodies and 5 bugbear bodies. Of the humans, there is a young bearded man in robes with a knapsack, brass ring, quarterstaff, broken flask of water, 3 broken tallow candles, a tinderbox and 2 flints, one of which is sharpened to cut. He also has a cotton drawstring purse containing some coins, a dagger, which they later identify bearing a battle enchantment and gives off light in a 5’ radius, and a spellbook.

Another corpse is of a burly, hairy man in hacked plate armor. He has a small sack. His own long sword is embedded in his side. He has a small hide purse with some coins, a sheathed dagger and a hand wheel of cheese. There is a man’s corpse with long blond hair. It is clad in chain mail. His neck has been broken. He is wearing a fine chain with a lacquered silver holy symbol of Tymora. He has a mace, a satchel, 4 bruised apples, a cloth bag with 5 oat cakes in a wooden bowl, a small canvas bag with kindling. He is also wearing a thick and sturdy belt with 16 slits; 6 of which hide 1 gold piece each. Tellazar takes the belt.

There is a slim man’s corpse with a mustache and a broken short sword. He also has a dagger, boots, grey leather armor, a sheathed dagger in his left boot, and a small canvas purse with metal plates inside. He has a flat top leather pouch with picks and a grapnel strapped to his wrist. He also has a 70 foot thin coiled cord that is dull grey in color. Erith takes the armored purse and Silvaris takes the thieves tools.

Another corpse with the black beard and scar on his left cheek is wearing scale mail and is carrying a battle axe. He has a crushed iron helm and a split shield as well as metal gauntlets. He has a gold ring that Corthen values at 300 gold. He has an ornate belt with a snarling lion buckle. It is worth about 2 gold. He also has a broadsword in its scabbard and a dagger. In his purse are a few coins and a bronze token with some symbols on it. Corthen takes the belt.

There is a corpse with red hair wearing studded leather armor. He has a sack, a broken iron lantern, blanket, boots, brass hilt of a broken dagger, a short sword, splintered wooden shield, a sheathed dagger, a candle end and a small purse with 2 copper in it.
The final corpse is of a brown haired man in studded leather. He has a billguisarme, a sack, a loaf of bread, a leathern flask, 2 stoppered glass vials of holy water, a hand axe and a dagger thrust in his belt. He also has a belt purse with a few coins, a whetstone and an oily cloth. Whitlowe takes the belt purse.

The party leaves the Undermountain to get Whitlowe healed. At the top of the well in the Yawning Portal, Saedellas and Erith speak with Lamras Kholl, a priestess of Tymora and they give her the holy symbol that the deceased adventuring priest was wearing. She tells the party to take Whitlowe to the temple of Tymora for healing. At the Church of the Luck Goddess the party donates 500 gold in appreciation for the magical healing to cure Whitlowe’s broken forearm.

Tellazar looks into alternative spell components for his identify spell. He finds out that goldfish cost one gold coin each and that the joke is that is why they are called goldfish. the party awards the hacked plate armor taken from the day’s expedition to Whitlowe. It is going to cost 200 gold coins and take 1 week to repair and resize it for him. The group gives 2 of the salvaged daggers to Erith.

The party searches around the city to find someone to buy the salvaged weapons and armor that they looted from the deceased humans and bugbears. They go to the Old Xoblob Shop and Balthorr’s Rare and Wondrous Treasures before winding up at Riautar’s Weaponry ran by Zronda the Nimble. He has a reputation for having the best bows and arrows in Waterdeep. He would not purchase the staff or clubs. He pays them the following for each:
Bilguisarme 2 gp
Halberd 36 sp
Morningstar 3 gp
Battle axe 17 sp
Black bladed scimitar 5 gp
Short sword 3 gp
War hammer 7 sp
Spear 2 sp
Long sword 5 gp
Spear head 1 sp
Broad sword 7 gp
Hand axe 4 sp
Short bow 10 gp

Then Corthen, Saedellas, and Silvaris head to see Delborggan the Blade, owner of the Riven Shield, who is rumored to sell magic weapons and armor. The 3 elves discuss selling weapons from Undermountain to the former adventurer turned shopkeeper. He is more concerned with item history rather than its usefulness. He does purchase some of the equipment and pays them the following for each:
Human sized chain mail 45 gp
Orc studded leather 5 gp
Human studded leather 44 sp
Human leather 3 gp
Shield 3 gp
Bugbear clubs 1 cp
Quarterstaff 2 cp
Studded leather tunic 3 gp
Metal gauntlets 1 gp
Mace 4 gp
Brass ring 3 sp
Gold ring 1 gp

Tellazar remains behind at the Dripping Dagger to examine the spell book and finds it has Burning Hands, Dancing Lights, Mending, Shocking Grasp, Spider Climb and Tenser’s Floating Disc spells inscribed by its former owner.

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16th of Kythorn 1364 Year of the Wave

Tellazar awakens in his shared room at the inn shortly after dawn and descends to the common room for morningfeast. When the mage joins his band of friends, Whitlowe asks if Kazlar is still sleeping to which Tellazar tells him no, he was not in the room when he awoke. Corthen goes upstairs to check on the priest of Tempus but returns without him. He tells the group that Kazlar’s weapons and armor are missing as well. It seems Kazlar has disappeared.

Corthen tells the others he will ask Filiare the innkeeper if he knows if Kazlar left for the temple before dawn or not. A man in the corner of the room speaks up. He asks the heroes if their friend is a tall man with long hair, a dark beard and carries a shield with the holy device of the God of Battles. Silvaris confirms his description and tells the seated stranger that Kazlar is their missing friend. The man in the corner says that the priest left during the middle of the night with a red-headed woman. He informs them that Kazlar and the mystery woman seemed to be romantically involved and quietly spoke of Calimshan to each other before they departed the inn.

Silvaris thanks the young man for the information regarding their friend. The two strike up a conversation and the man in leathers introduces himself as Erith Talvera, The Bardsinger of Amphail. Whitlowe invites Erith to join them for a meal. They tell him that they are new adventurers who recently formed just this year. Erith asks them if they have a name. Corthen tells him that they sometimes called themselves the Circle of Valor, after an elven tale he learned as a child. The bard tells them they should settle upon a name so that once they become famous the bards will be able to sing of their deeds. The group agrees to officially call their adventuring band the Circle of Valor.

After the morning meal, Tellazar casts a defensive armor spell on himself since he recently mastered the spell. Corthen goes shopping and buys some adventuring supplies that he has been needing. The crowbar costs 15 silver, the shovel costs 2 gold, the pick costs 35 silver and the magnifying glass costs 104 gold. He also buys a basinet helm for 9 gold and Tellazar buys 2 four dagger bandoliers.

The group spend most of the day swapping stories with Erith the bard. He entertains them with with songs and his harp playing. At Corthen’s suggestion, the Circle members offer membership in their adventuring band to the bard and he quickly accepts.

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15th of Kythorn 1364 Year of the Wave

The party returns to the Underhalls. They have not gone far when outside the statue room, they are assaulted by about 15 severed hands that move upon their fingertips and leap up to try and choke or gouge the heroes. A fierce battle ensues and the adventurers emerge victorious again. They search the undead hands but find nothing. With Silvaris, Whitlowe, and Saedellas wounded they are forced to return to the city above and heal before exploring any further. Tellazar finishes his identification of the horned Ring of Undermountain and the party awards him the ring as part of his treasure split.

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