Guardians of the Past

26th of Mirtul 1364 Year of the Wave

Palace of del dungeon key

The Circle of Valor arrives in Waterdeep. The party thanks Ahiktos for his aid in helping to reach the city. Tellazar plays tour guide and leads the others to the Font of Knowledge, the grand temple of Oghma, God of Knowledge. Priest Wanthor of Oghma takes the robe given to them in Everlund as part of Turnoc Readleaf’s will and gives them a sealed paper package with a wax symbol of a leaf.

The group looks for an Inn and they make their way to the Yawning Portal. Saedellas asks about rooms and learns the Innkeeper Durnan charge 15 gold per room for a fortnight. Corthen learns that it is 1 gold per person to go up or down the well into the Underhalls of the dungeon that everyone calls Undermountain. The party finishes their drinks and leave the Yawning Portal.

Tellazar takes everyone with him and introduces his companions to his family. The Hemzalls are bakers by trade. Tellazar’s mother makes sure everyone eats a full meal, including the family breads and pastries. The Circle of Valor members find rooms at the Inn of the Dripping Dagger. The Inn’s front door is covered with blood stains and weapon scars. The group rents three rooms for 3 tendays from Filiare, the owner. The adventurers retire to one of the rooms for privacy to view the contents inside the package they got from Priest Wanthor . Inside the package is an unusual key and a map of a room with some cryptic instructions. The party makes plans to seek out training in their respective arts. Filiare helps set Corthen up with Ulreth, a warrior trainer.

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6th of Mirtul 1364 Year of the Wave

The group leaves Everlund. They had originally planned to train with weapons but with the attempt on their lives, the consensus is it would be best to get to Waterdeep as fast as possible. The group travels for two fortnights with Ahiktos and his caravan.

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5th of Mirtul 1364 Year of the Wave

The group finishes healing everyone and then head to get the package for Saedellas’ father. It is a large wrapped bundle held by a woman named Miri. On the way back to the Silver Swan, Silvaris notices a group of humans following the party through the streets of Everlund. When discovered, the pursuers draw weapons and charge. The six heroes decide to run and try to escape. Arriving back at the Silver Swan they find out that Ahiktos’ guards have slain an assassin who had snuck in through the back door. He had a list of their names and races.

Corthen sends for a town guard. Guard Captain Stroud arrives and they tell him about being chased. Stroud takes them in for questioning. Kale Moonwalker, an elder councilman, questions the party members. After they have answered his questions satisfactorily, he finds no fault on their part and allows the young adventurers to leave.

The group opens the package they received from Miri earlier in the day. Inside is a robe with golden braided glyphs and runes, and a potion of healing. Inside the robe they find a note with directions to the Font of Knowledge, the Temple of Oghma in Waterdeep and a message that reads “Inside the pillar: the Halls.” Saedellas send a message via the light towers to his father asking him if he may pursue this matter further in Waterdeep. His return message says that the party may do whatever they wish. Ahiktos offers to let the group travel with him to Waterdeep and Stubs offers to sell their horses on consignment for 62 gold coins each.

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4th of Mirtul 1364 Year of the Wave

The group gets everyone healed as best they can and begin the journey to Everlund. The caravan arrives at nightfall. The six adventurers get rooms at the Silver Swan Inn where Ahiktos is staying. The proprietor is a halfling named Stubs. Kazlar and Tellazar share one room, Whitlowe and Corthen share a room and Silvaris and Saedellas share a third. The rooms are 15 silver a night each and stabling for the horses is 4 silver per horse. Stubs asks Whitlowe if he has met his three friends yet, a warrior woman and two robed men. The group is beginning to think that the people who seem to be on their trail might also be involved with the roadside bandits who attacked them yesterday.

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3rd of Mirtul 1364 Year of the Wave

On the road the mounted adventurers pass some herders with about 30 head of cattle and they exchange road news. Later in the day 4 mounted men charge out of the tree line towards the heroes and attack. Corthen gets hit by an arrow fired from the woods. It is an ambush. Tellazar puts two of the riders to sleep with a spell. Silvaris gets hit in the face with an arrow and falls. Saedellas get hit hard by one of the rider’s swords. Whitlowe charges into the woods to stop the archers. Kazlar and Saedellas rush to stabilize Silvaris before he dies. Then Tellazar is struck by an arrow and falls. Corthen tries to defend himself from a rider but fumbles his own sword wounding himself instead and then collapses.

Saedellas begins to think he may not make it to Everlund on behalf of his father. Only Whitlowe, Kazlar and himself are still concious to fight these raiders, and Whitlowe is nowhere to be seen since he ran into the woods to engage the deadly archers. Saedellas and Kazlar grimly face the mounted bandits and they manage to defeat the horsemen. Whitlowe returns from the grove of trees smiling and holding up three fingers. It seems the gnome warrior dispatched all three of the archers in the woods.

The party sorts through and takes some of the bandit gear which consists of: 4 riding horses, 4 long swords, 4 daggers, 4 suits of studded leather, 3 short bows, 3 suits of leather, 3 short swords, 23 flight arrows, 2 weeks of standard rations and some coin.

The adventurers have no choice but to make camp early. A caravan approaches on its way to Everlund. The caravan leader is Ahiktos the Merchant. He is an aging man with black hair and he wears a satin robe. His caravan makes camp with the party and they are grateful. He invites the young heroes to dine with him and offers to buy their extra horses. He offers to give them 225 gold for their extra horses and he has information he wishes to share.

He tells the group that a warrior woman was asking about them in Trail Ridge. They tell Ahiktos what they heard from Voronia about Olthcar in exchange for his help in traveling with the caravan to Everlund. Ahiktos tells Corthen that by reputation Olthcar is an honorable man.

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2nd of Mirtul 1364 The Year of the Wave

The adventuring party is invited to dine with the mayor. The mayor of Trail Ridge pays the six heroes for successfully defeating the bandits and rescuing Delea and the other occupants of the tower and refunds their stabling fees. Flush with new gold the group decides to purchase 2 riding horses and a pony which gives each member a mount which will speed their trip to Everlund.

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1st of Mirtul 1364 Year of Wave

Heroes ii

The group along with Shaador and Delea the White return triumphant to Trail Ridge late in the evening. They stable the horses, then get rooms for the night and take some needed baths. They waste away the night in the tavern eating and drinking while sharing stories with each other on their tower exploits.

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Greengrass 1364 The Year of the Wave

It rains, but the upgrade gets completed on time.

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30th of Tarsakh 1364 Year of the Wave

The adventuring group gather their spoils from the half orcs and Voronia. She had 6 bottles, a book in a bag, and some spell components. One of the half orcs was wearing chain mail and had a long bow, a short sword, 4 throwing daggers, 11 sheaf arrows in a quiver and a pouch with 27 gold pieces and 42 silver pieces. The other also was wearing chain mail but also carried a shield. He wielded a bastard sword and carried a footman’s mace, a heavy crossbow with 10 quarrels, a dagger and 21 gold pieces in a pouch. He was also wearing a cloak with six citrines worth 50 gold pieces each sewn inside the hem. Corthen and Silvaris discover that the bandits have three horses down stairs.

Delea the White finally wakes up from the drugged sleep that the bandits had forced upon her while Kazlar and Saedellas use healing prayers to renew Haril and their wounded companions. Delea asks the fledgling adventuring group to stay until the upgrades are complete since all five of her mercenary guards have been killed. They need to recover from wounds and regain spells anyway so they agree. Corthen, Kazlar, and Saedellas bury the five mercenaries and recover their weapons from the dead bandits. Delea says they can have the items for staying until the upgrades are complete. They had a total of 5 long swords, 5 long bows, 5 suits of leather, 5 large wooden shields and a total of 30 sheaf arrows.

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29th of Tarsakh 1364 Year of the Wave

Snow tower The adventurers move up slow and stealthily up the trail. The plant cover starts to diminish at this altitude and then there are no more trees at this elevation. A white crow lands near the group. The party assumes it is a familiar or a messenger but they are at an impasse as to what they should do. Eventually the bird leaves. The adventurers move on up to some stone ruins near the tower. Silvaris’ trained ear hears people talking inside the ruins. One voice says, “Did you hear that?” Silvaris sees someone look out and then an arrow strikes near him. The young heroes return fire and Tellazar gets taken down by an arrow fired from the ruins. The lookouts inside yell for help. Kazlar rushes to Tellazar’s aid and stops him from bleeding to death. A final bandit arrow shot takes Kazlar down just before Corthen finishes off the archer. The party recovers the equipment, weapons, armor, and coins carried by the lookouts that were in the ruins. Saedellas takes a long bow and the quiver with 24 sheaf arrows.

Silvaris and Saedellas dress as the guards and throw out the dead bodies. Two archers and a cloaked figure on top of the tower observe their approach and Saedellas yells up to them they just killed two scouts from Trail Ridge. The bandits atop the tower appear to have taken the ruse. Silvaris goes out for some wood to make a campfire because his fallen comrades need to heal and regain their strength and memorize spells. As Silvaris is gathering wood, the white crow shows back up and motions towards one of the party’s horses and then flies towards the tower. He realizes that the crow wants them to lead a horse to the tower.

The humans in the party move up with the horse disguised as guards while the rest sneak around the tower from behind. The archers on the top of the tower tell Silvaris to lead the horse into the tower and then they retreat from the tower’s edge. Once the archers are out of sight, the others charge into the tower. Silvaris backstabs one of the distracted guards. The group makes it inside and shuts the door. The door guard they slew was wearing studded leather and carried a short sword. In the base room of the tower are ten horses, eleven mules and a chicken.

Saedellas suggests searching the floor for secret openings. During the search, Corthen hears some moaning and opens a grate covered hole. Corthen holds a rope and Silvaris climbs down. There he finds the dwarf, Haril, impaled inside the the drainage grate tunnel but alive, barely. In dwarven Haril is muttering, “Bastard half orcs and demons.” They heal Haril up as best as possible then the party moves on up to the second level of the tower.

There they find two armed men laying on beds, an unconscious woman with white hair and 3 bound human men. A fight ensues. One of the prisoners says, “Free me and I’ll help.” Silvaris runs over and cuts his bonds. Corthen’s opponent yells for help, “Scalf, Scalf!” After the swordfight is over, the man Silvaris set free introduces himself as Shaador and the other two men are Alaf and Glindor, servants of the tower. The adventurers find Callaven, an acolyte priest of the tower nearby and release him.

Shaador tells the heroes that there are two half orcs named Scalf and Ungerd in the tower as he retrieves his ring from one of his dead captors. Corthen finds a healing potion on one of the guards and gives it to Tellazar. Knowing what they are up against next, Saedellas prays to Corellon for his aid in coming battle. Callevan heals Saedellas from Whitlowe’s accidental strike during the last battle. Ungerd tries to unnerve them by yelling down the stairs, “Send the elf up!” While the bandits above wait for the party to rush up Silvaris scales the outside of the tower to come at them from behind, but he gets stabbed in the side on the roof by an unseen attacker. The half orcs retreat up to the roof.

Whitlowe batters through the wooden trap door leading up to the roof. Kazlar, Corthen and Shaador head to the roof to join Silvaris in the fight there. On the third floor a woman who has been invisible attacks the group with a wand. The party concentrates their attacks on the tough half orcs; once they fall in battle the woman casts a magical darkness. Corthen moves to the trap door to block her escape. They continues to strike at the darkness to no avail.

Soon the cloud of darkness fades and the woman is nowhere to be found. The part members agree that she could not have gotten past them so they decide to wait her out. After only 10 minutes, a magic portal opens from thin air and a rope drops down. A man in rags climbs down the rope and claims his name is Voro. He claims he was a prisoner of an evil woman and half orcs but he was able to escape their magic. They group believes he is lying and capture him instead. After her spells expire, they see the female spellcaster who attacked them with her wand. Their captive, Voronia Cancree, is willing to cooperate if they return her dagger and give her a horse and 3 days food and water. She claims to have been paid by Olthcar Crownshield, a rich merchant of Everlund, to send a false message to Silverymoon which would net him a large amount of money. The adventurers honor the deal with her and let her leave.

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