Guardians of the Past

23rd of Elient 1364 Year of the Wave

In the morning, Corthen discusses wanting to return to later during the day to check the tomb once again. He suggests that the party swim in the pond and just a few members enter the tomb so as to not arouse the suspicions of the villagers.

It is decided that Corthen, Saedellas, and Tellazar enter the tomb to check for the Jester. Later in the day, the group lounges on the banks of the pond while several members swim around in the waters. The trio enter the water and dive to the doors. They are still unlocked from the previous night. They search the Jester’s tomb which is still empty. They return and tell the others that the Jester was not inside.

The group decides to spend the remainder of the afternoon and night in Amphail. Erith puts on a performance at the Stone Stallion Inn that night which is well received. Many in the village remember him singing at Laughing Bandit before his bardic training. Cortonas and Corthen drink too much wine and have to be assisted upstairs at the end of the evening by their friends.

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22nd of Elient 1364 Year of the Wave

The group rides hard for Amphail. Around midmorning they pass a mounted patrol from Waterdeep. They arrive in Amphail after dark. The group secures their horses in a thicket not far from the edge of town leaving Erith and Cortonas to guard them. The others enter the Horse Pond and swim down to the entrance to the tomb. Tellazar uses the ring to open the doors and the group heads into the Maiden King’s Tomb. The party makes a direct path to the Jester’s tomb in case he has reappeared there. The group finds no signs of the undead fool. Corthen leads the party through every room and they search every crevice and shadow for the elusive creature. Giving up, they bar the door to his tomb, just in case he has not yet been reintegrated inside the tomb. The group decides to go into the village and rent rooms for the night at the inn.

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21st of Elient 1364 Year of the Wave

The group resumes their travels north on the road from Waterdeep to Amphail, their destination. At midday the group stops to take a break and eat. While they are dining someone mentions they should pull out the bags of ashes that are the remains of the Jester and make sure he is not reforming through some type of regenerative process.

The group goes to remove the bags of ashes from their packs only to discover that the bags are empty!
Tellazar checks his pack and even the golden mask that belonged to the jester is missing. For an hour the air of this roadside meadow is filled with curses and invectives towards the Jester before the decision is made to make haste to Amphail in the hopes that the missing remains of the cursed clown are somehow reforming in his burial chamber of the tomb. The group returns to its travels, even then, an occasional curse is muttered against the creature the rest of the day.

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20th of Elient 1364 Year of the Wave

After several days of rest and allowing the mage to study and identify the magical weapons and other items including the drums recovered from the Underhalls the group heads back into Undermountain. Searching the hallways the heroes encounter two men in studded leather armor with torches. They speak to the party and give their names as Delphar and Zaras.

The group searches to the south of the halls and stumbles through a teleport gate at the end of one of the short branching halls. Nolia determines their direction and begins marking hallways with a circle V to distinguish which halls they have been down.

The group continues exploring and comes to a wooden door that looks as if it had been broken down and reinforced with cross beams and old shields. The room beyond the door has a 15 foot high ceiling, stone floor and a 15 foot tapestry at the end of the room. Silvaris checks the chamber for traps and finds none. He does discover that behind the tapestry is a huge metal mirror. Saedellas asks Corellon for aid using a sixth sense prayer and get the impression of death if those present look at it. The group uses caution and decides not to try and learn the secrets of the mirror. Silvaris writes “This way leads to death” on the wall of the room with an arrow pointing to the covered mirror.

The group moves down the hall and Corthen catches a glimpse of the Jester trailing behind the party and gives chase. The other party members run after both of them listening for sounds of their boots on stone. They find Corthen standing at a T-intersection looking in both directions. He motions the group to follow him down the south passage. The group comes to a barred porticullis blocking the way forward. Someone or something has bent apart a few bars that would allow someone to squeeze through. On the other side of gate is a mummified hand lying on the ground. Beyond the hand Silvaris can make out a darkened chamber with a stone coffin with some kind of an inscription on the bottom. Corthen tries to enter the room through the breach in the bars and the hand attacks him. The fingers claw his face trying to gouge out his eyes. Several of his closest friends leap to his aid and dispatch the hand with minimal effort.

Corthen is the first member into the room and as other party members enter the chime sounds inside the funeral chamber. Saedellas remain outside in the hallway and he nocks an arrow. Corthen and Uldred approach the stone sarcophagus when suddenly the Jester surprises them from the shadows and stabs Nolia in the leg. Once Corthen and Nolia have struck him with their blades the Jester turns to Silvaris for protection grabbing him in a hug like a frightened child to his mother. Silvaris does not give the dead fool succor, but instead attacks the Jester also. The Circle of Valor wails on the undead creature even after he falls to the floor unmoving. Saedellas, Corthen, and Tellazar tell the others that they must separate the parts and burn them all to ash and bits of bone. Tellazar distributes flame oil and the group sets fire to the broken pieces of the jester. The group picks up his golden mask and they place his ashes into four separate bags that are distributed among the party and the group immediately leaves the dungeon and the city and begins to travel to Amphail and the Tomb of the Maiden King.

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16th of Elient 1364 Year of the Wave

The group remains in the city of Waterdeep. Tellazar spends his day casting identify spells on the enchanted items the group has plundered from Undermountain. Corthen, Nolia and Vilnullas go to the Elfstone Tavern. Corthen spends the day talking to Neereena Stormcrown, the server whom he took to the Hawkwinter Costume Ball. Nolia spends a few hours with Pelordan Silvercrown who was her date. Vilnullas has a few glasses of wine before departing.

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15th of Elient 1364 Year of the Wave

The group has healed and is prepared to return to exploring and seeking out the Jester. Tellazar recasts his defensive spells. As they head down a hallway the group can hear the sound of rhythmic drumming. As the party approaches closer, fear grips many of them and most of the party flees in terror. Once the adventurers gather back up and regain their composure, they realize that the fear is likely the result of magic related to the sound of the drums. Saedellas suggests they put wax in their ears to prevent them from hearing the drums. Saedellas’ plan works for everyone but Corthen and Nolia. They both flee in fear once again as they neared the chamber of the drum sounds. Once the others catch back up with them, they re-adjust Nolia and Corthen’s wax ear plugs and enter the room.

The drum room has a faint but recurring spicy smell. There are 8 filthy humanoids surrounding a ninth that is playing the large drums. The only light in the room is coming from adventuring party. When the heroes approach, the foul humanoids attack. The party realizes the creatures are a mix of ghouls and ghasts. The drummer is something different. During the fight he touches Nolia and then drops to the ground. She then begins attacking her comrades. Erith uses his powers and orders the possessor out of Nolia. The heroes then begin concentrating attacks on the undead drummer. None of their weapons appear to have any affect on him and only fire spells from Tellazar do any damage. Vilnullas, Cortonas, and Silvaris are paralyzed by the ghouls and ghasts before the group manages to finish the last of the drummer’s followers.

The group is sorely wounded and they begin to do anything to survive the fight. After exhausting all of their spells, they are left with torches to try and defeat this hellish brute. Erith begs the others to grab their stricken members and perform a fighting withdrawl away from the undead creature that is immune to swords and weapons. Corthen refuses to leave, placing everyone in great peril. Erith begins singing prayers aloud to the Gods asking for favor in the afterlife.

Tellazar uses the Ring of Undermountain to teleport away. The undead creature continues to batter the few members still surrounding it. Tellazar suddenly teleports back into the room. He drops an armload of ceramic flasks on the creature’s feet and yells at Uldred to drop his torch there. The undead drummer bursts into flames as the fire reaches the broken flasks of flame oil. Tellazar is singed by the licking flames but amazingly no one else is caught in the conflagration and everyone manages to survive the fight though they are cut and battered. Some of the party realize death nearly claimed all of them today, but others seem oblivious that they seemed to have pressed their luck today.

Corthen and Saedellas toss the ghasts onto the burning drummer. All that is left in the room are the drums, which appear to be magical. There are two drums in the set and they are huge. They are covered in geometric designs. Tellazar teleports the drums to Saedallas’ room in the manor house. He also teleports out the rest of the flame oil, and the spices and herbs found during a previous crawl in another hidden storeroom.

The battered group heads out of Undermountain. Once in the Yawning Portal, Corthen buys a round of drinks for the party. When the group returns to the manor, Kyrin Hawkwinter is waiting for them. She addresses Corthen first and the group invites her inside to talk. Kyrin has come to extend the offer her father made to party during the costume ball. Beside the gold and the mage trained war horses, he is increasing the offer to include 300 acres of land in Amphail and the choice of one magic item from Lord Hawkwinter. Lord Hawkwinter wants the party to make 2 trips; one to Evereska and one to Earlann. The Hawkwinters want the heroes to help them get a trade agreement set up with the two elven lands. The group accepts the offer and chooses a magical cloak of protection that is given to Tellazar.

Later Corthen walks to the plinth to ask the priest of Corellon about the trident medallion. He is referred to the Temple of Oghma. One of the senior priests of Oghma reveals the medallion is the holy symbol of Gulkulath, the Lord of the Northern Deeps. He shares that not much is known about him in Waterdeep; he says that Gulkulath is not openly worshipped. The priest says that any worship is done in secret by any who worship the water deity.

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14th of Elient 1364 Year of the Wave

The Circle of Valor spends the day resting and letting Uldred and Saedellas tend to their wounds from the previous day, including their electrical wounds that came from the large headless statue. They spend the day holed up in the storeroom they discovered just the previous day.

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13th of Elient 1364 Year of the Wave

The group makes plans to lay an ambush for the Jester in the sewer later in the evening. When Corthen goes back to the Halls of Hilmer to pick up his repaired breastplate hears from gossip on the street that hours ago the city watch was pursuing a man dressed as a fool. The rumor told is that the fool dove into the well at the Yawning Portal.

Corthen returns to the manor house and informs the party that the Jester has escaped the watch and is in Undermountain. The group arms themselves and prepares for a descent into the labyrinth of Halaster’s Halls. Upon arriving at the Yawning Portal, Corthen asks Durnan privately about the incident with the man who jumped into the well. In the conversation that they have, Corthen feels that the innkeeper has guessed that the Circle of Valor is somehow connected to the Jester. Corthen decides to tell Durnan everything about the Jester and he informs him that they are are going to track him down and remove him as a threat to the people of the city.

The group descends the rope into Undermountain and begin looking for signs of the Jester. As they are searching the underhalls, they find a human skeleton with a riven brass shield and the remains of leather armor and a visored helm laying on the floor. Corthen picks up the helm and a stirge flies out. Several swords slash the air and the flying creature is dispatched before it drinks much blood. Tellazar shares that “Nimwraith” is written on the shield in Thorass. Cortonas finds a smooth polished tube with a map and a scroll of 2 cure light wounds prayers are given to Uldred.

In a chamber next door the group finds a huge room with cobwebs hanging from the ceiling to the floor and stony rubble on the floor. The warriors burn the webs. The rubble appears to be broken statues.

Down the hall the adventurers come to another room and Uldred approaches a flat spot on the wall and is teleported away. Tellazar walks to the wall and is teleported away so that he may join Uldred. Upon joining the dwarven priest, Tellazar teleports both of them back to the party using the Ring of Undermountain.

The group travels through several rooms that contain nothing of great interest. In the first room is a rusty iron spike driven in the floor and a silvery coiled hemp rope attached to it.
Another room stinks of rotting meat. The party finds a red sack in the middle of the floor full of old apples.

The heroes come to another room with 2 columns supporting the arched ceiling where 4 orcs are talking about trying to find the fat merchant who pays for guards. A short fight ensues between the orcs and the Circle of Valor. The orcs are not prepared for the adventurers and they are soon killed in armed combat.

The party is heading south down a hallway when a strange creature with 3 arms and 3 legs steps out of the stone wall and starts pointing at Corthen and Vilnullas. The creature pantomimes pointing to their coin purses and to its mouth on the top of its head. Realizing that it wants to be fed coins Corthen decides to try attacking the monster. The elf fails and it disappears back into the solid stone wall only to come up from underneath Corthen and bite his legs. After its retaliatory strike the strange creature stops attacking the elf and points again demanding precious metal. A wounded Corthen realizing that this creature is more powerful that he had assumed wisely decides to give it two big handfuls of gold coins that the creature swallows and before it vanishes back into the stonework and is gone.

Down another hallway, Nolia and Uldred are attacked by a gelatinous cube. Both of them are paralyzed by the monster and it begins to envelop them with its bulk. The remaining members cast spells and engage the thing, dispatching it with some effort. After rescuing the half-elf and the dwarf from the cube the group resumes its search for the Jester.

The party finds a storeroom with wicker baskets and pottery jugs that have a fishy smell.
The heroes enter a huge room with a dark stone statue of a muscular torso with arms outstretched to doorways on opposite sides of the room. The head and several fingers have been broken off. There is an electrical discharge smell in the room. As the group begins to search around the room for tresure and secret doors, bolts of electricity shoot forth from the hands and several party members are badly injured. The injured adventurers retreat back to the storeroom of pottery jugs. Uldred and Saedellas exhaust all of their healing prayers in an effort to aid everyone wounded by the lightning. The group has a peaceful, but a little cramped night, resting in the storeroom.

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12th of Elient 1364 Year of the Wave

In the morning, there is a hubbub in the North Ward down the street from the Maiden’s Tears Tavern. The heroes notice that the city watch has a street blocked off. Silvaris, Erith, Uldred, and Nolia go and investigate. They observe as the city watch carries three rotting and mutilated human bodies from the nearby sewer entrance. One of the bodies is missing both hands and another had the skin and tissue removed from his face.

In speaking with the others, Cortonas reveals that the Jester was wearing a bloody skin on his face like a mask. The adventurers realize that the bodies found today are likely victims of the murderous and insane Dead Jester. The group agrees they must track him down and neutralize him before he kills more people.

The whole group discusses the offer from Lord Eremoes Hawkwinter asking the party to accompany him or one of his agents to the High Forest or Evereska and help him sell his battle and mage trained war horses to the elven leaders of the two elven lands. In a narrow vote the group decides to decline his offer. The group all travels together to the Hawkwinter estate to turn down his offer. Lord Eremoes is not present, so Corthen informs Kyrin Hawkwinter that they will be declining his offer of employment.

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11th of Elient 1364 Year of the Wave

Corthen takes his armor to the Halls of Hilmer to get the breastplate repaired. It was damaged the previous night by the poisoned blade of one of the assassins. Hilmer tells him that it will take 2 days for him to repair the damaged area.

Corthen shares with the rest of the party the medallion that Filiare slipped to him after the attack. The elven warrior tells the others that he believes that the attack was in retaliation for their foray against the ‘Water Temple’ in Undermountain. The group discusses that they need to be vigilant against this new threat, as well as keeping watch out for the Jester. Silvaris shares that he has already contacted the mercenary agents in the city in order to hire guards for the manor house.

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