Guardians of the Past

28th of Kythorn 1366 Year of the Staff

Having seen two riders the day before who rode into a forest as the party approached on foot, the group has been on guard all day. Corthen leads the group through the thick forest of their Shee encounter during the day. The group makes it through, and they continue on for the last few hours of remaining daylight before stopping and making a campfire and settling in for the night.

26th of Kythorn 1366 Year of the Staff

The party departs Dultann again, this time bound for the haunted ruins of Darkhorn Castle.

25th of Kythorn 1366 Year of the Staff

Erith has the enchanted mirror removed from the vaults of Mirt the Moneylender. He has it taken to Corthen Nightglade’s stone manse in the North Ward. Once it is set up, Erith scries an area close to the village of Dultann and he and Uldred and Rehs use the power of the mirror to step through the portal that is created. The trio close the gate and walk back to Dultann’s Beard to await the others.

The other four companions return to the village after dark. There they are reunited at the tavern. Erith shares that he has learned that the party faced a Shee at the Horns, a dangerous elven spirit who comes out during times of great upheaval in the islands. He also imparts that she was not killed, only driven away. They share some drinks and stay in Griffonmane’s barn once again for the night.

24th of Kythorn 1366 Year of the Staff

While Tellazar, Samira, Ayremyr, and Corthen make a journey back to Dultann, Erith takes Rehs and Uldred’s bodies to the Temple of Tymora in Waterdeep. There he pays the priests of the Luck Goddess many gems to bring the two back from the dead.

23rd of Kythorn 1366 Year of the Staff
The Horns

Two days out of Dultann the members of the Guardians of the Past arrive at the Horns, traveling through forest in the fog and rain. Ravens have been croaking in the forest of thick trees. The party searches the area look for secret compartments and writings upon the stone altar. Ayremyr chops a fallen tree off of the top of the grey stone altar. Corthen uses his wand of metal detection and searches for gold without success. He tries searching for steel; the wand points to the base of altar. Uldred, Ayremyr, Corthen and Rehs muscle the altar block from the base to find a niche underneath. In the 3’ deep pit Ayremyr recovers a longsword and a bone tube with two Raise Dead spells.

The heroes inspect the area around altar for other treasure and it turns to night when a translucent elf riding a spirit horse charges Samira, her lance misses, but she is trampled by the horse. The dead elf swings around to charge the others in the group when Tellazar casts a lightning bolt spell striking her. She releases a horrid sound which causes Uldred and Rehs to die in terror just from her scream. The survivors gather up their fallen comrades and pull back from the Horns and the dead elf before making a camp several miles away in this cursed forest. With such loss, the decision is made to place the dead in the portable hole and risk Erith taking them back to Waterdeep for Ressurection via his Helm of Teleportation.

22nd of Kythorn 1366 Year of the Staff

The adventurers leave Dulith Griffonmane’s homestead and travel northwest in the morning. Passing the sheep grazing lands the heroes journey into wilder country of steep hillsides and broken bedrock with scattered pines. The party travels the entire day before making camp near a small brook. The night is peaceful in the wilderness.

21st of Kythorn 1366 Year of the Staff

With the peddler leading the party, the group travels west and north uphill most of the day. The countryside is rugged and wild with grasslands and scattered copses of trees. Towards evening, Dorgan leads them down a well used path into a rolling valley. Eventually as darkness falls their escort points to lanterns burning off in the distance.

The adventurers are tired and ready for some food. The tinker leads the party into the village. Passing several stone cottages surrounded by sheds and barns the curly haired man exalts. “At last! Dultann’s Beard! I am ready for a pint.” Dorgan passes into the noisy taproom filled with the scent of food and pipe smoke.

As soon as Ayremyr and Corthen step through the door the room grows quiet. Men with weathered faces look at the gathered heroes eyeing them with worried expressions. The tavernmaster steps forward and introduces himself as Paedrac Rollstone. He leads the group over to a table in the corner and asks if they are looking for a bite, a mug, or both.

Uldred speaks up and tells the tall human that they are seeking both food and drink and he places several gold coins down on the table for Paedrac. The tavernmaster calls over his plump daughter to bring these travelers some hot soup, bread, and roast lamb. He apologizes to Corthen for not carrying any wine. Corthen speaks and tells him that ale is fine.

After dinner, Rehs asks Paedrac’s daughter if the establishment has any available rooms to rent. The girl tells him that the Beard is a tavern and that there are no inns in the village. Dorgan comes over to the table with a broad-shouldered man and introduces the party to Dulith Griffonmane.

The silver haired man looks over the elves, dwarf, and humans and asks what brings them to Dultann. Corthen looks at the large man and informs him that the group left Waterdeep to aid the good people loyal to the High King. Several other locals turn and listen to the conversation. A fearful looking man steps forward and asks the party why anyone should trust any llewyrr and their outlander companions. Erith speaks up and informs the man that he is a bard studied in his craft from revered master bards in Silverymoon, Neverwinter, and Waterdeep. He goes on to tell the distrustful man that he and his companions rescued several Chauntean priests from captivity of evil priests in Aithe just days ago and were honored guests in the home of Lord Cauldyth of Aithe. This quiets the man named Tarm and he slinks away and returns to his seat.

Dulith asks Erith if he might play or sing for the taproom. The bard pulls out his harp and takes a seat near the middle of the room. He performs several jaunty songs and the spirits of the tavern rise. Corthen puts down a handful of coins on the bar and tells Paedrac that drinks are on him for the whole taproom. Soon the party has made several new friends besides Dulith. Storn and Anarsk join the heroes for more drinks at their table.

Rehs and Corthen ask the men what places might be of interest to the party since they wish to explore and fight any local evils. Storn tells them that dark robed men who serve “The One We Never Name” are rumored to travel the land spreading death and chaos. Dulith notes that Dultann is too remote to be of value to evil men in service to the Dark Druidess. He says that the party may wish to visit the haunted ruins of Darkhorn Castle, visit the unholy altar known as The Horns, or investigate the old watchtower to the south. The group absorbs the directions to each place from the locals. When Tellazar mentions setting up camp outside of the village for the night, Dulith Griffonmane tells them that they may stay in his barn where it is warm and dry. The party rouses Ayremyr from his ale soaked reverie and they sleep amongst the fragrant hay of Dulith’s barn.

20th of Kythorn 1366 Year of the Staff

The party has been on board the Catahara for three days. Captain Muham has been nothing but charming to the adventurers. He has given up trying to speak to Samira. She has no use for Calishite men due to her horrible childhood.

During the previous evening, after speaking to one of his lookouts, Muham turned his ship sharply to starboard and noted that a trailing vessel followed suit. Now at dawn, lookouts report that the Catahara is being trailed by three vessels.

Corthen and Tellazar approach the Calishite Captain and ask him what is going on. He tells the duo that he suspects pirates and he is trying to outrun their ships. Knowing they are approaching their destination, the elven warrior asks Muham how this impacts their dropoff. The Calishite tells them that he is willing to give them one skiff and he will race off again as soon as their small boat is in the water. Tellazar promises to assist the ship with some his magic.

Three hours later, the Catahara a mile from the coast of Gwynneth rounds a point and drops a skiff into the waters. The heroes jump aboard the rowboat. Tellazar casts a Mist Magic spell that begins to spread across the surface of the water. The merchant vessel pulls away and engages full sails. The heroes pull hard on the oars and before they have landed they see three ships further out to sea moving past their location and after the Calishite vessel.

Erith, Ayremyr, and Uldred pull the small boat up onto the pebble beach. Samira keeps an eye out for returning ships in case the three ships were actually seeking out the party. She has Call Lightning ready to recite should she need it.

The party moves inland after hiding the rowboat above the high tide mark in some scraggly shrubs and thorns. The party marches inland and up the steep coast of the region. Rehs finds a trail that weaves its way up to rugged terrain. Above them Corthen spots a stone cottage. He decides to approach the simple home by himself and knocks on the door. An ancient voice yells, “Go away!” Corthen tries again and tells the resident he is trying to find Dultann. The elderly woman once again yells, “Llewyrr, go away! I’ll not fall for your tricks!” Realizing he is not going to learn anything he walks away to rejoin the others.

The group continues inland seeking some sort of village to get their bearing but find only wild, rugged highlands. As dark settles, the party makes camp and begins to cook an evening meal. As they begin to dig in, a voice calls out from the darkness. “Well met, travelers! Might I come forward in peace and share some of my food in exchange for a spot near your fire?” Corthen tells the man to come forth so that they might see him. A middle-aged human with curly hair comes forward with his hands out, palms visible. He states, “My name is Dorgan the Tinker. I am traveling and I come with peace in my heart.” The group introduces themselves and Dorgan is happy to share his fresh sausages and hen eggs with the group. Samira asks the tinker where he is headed and he informs her he is bound for Dultann and Corvu after that.

Corthen asks Dorgan if he will lead them to Dultann as that is where they are heading. The man agrees to help. The conversation later turns to his wares which he shows them his pewterware. Most of the party purchase a single set of his work for when they are in the wilds. The party sets watches and nothing disturbs the party during the night.

17th of Kythorn 1366 Year of the Staff

The heroes arrive back at Aithe Keep. They meet with Brwynella Cauldyth who informs them that her father and sister rode north before dawn with a body of troops. She says that Zyla and Jessandra have been reunited and left the fortress earlier to purchase some new clothes in town.

Corthen informs the young Lady Cauldyth that he and his friends must depart for the island of Gwynneth. He asks her if she can recommend a ship to transport them there. Brwynella thinks for a moment and says that she does not know what boats lie in the harbor but several of the fishermen may consider the trip for the right price. Corthen changes the subject and asks Brwynella if the party may leave their sea chests down in the dungeons of the keep. She smiles and assures him that they will be safe until they return to claim them. The group gives her their thanks and goodbyes when she sees the heroes off.

At the docks, Corthen and Rehs look at the vessels in the harbor. The largest ship is loading crates aboard and the crew is preparing the ship for departure. Seeking permission to meet with the Captain, Corthen, Rehs, and Samira walk up the plank and onto the main deck. A richly dressed Calishite greets them. Corthen gives the Captain their names and informs him that he and his friends are seeking passage to Gwynneth.

Captain Muham gives them his name and asks how many passengers and Rehs tells him there are seven in their party. The Captain smiles with a gold tooth prominent in his mouth. Muham asks what port that they wish to dock at. Corthen tells him they are going to Dultann. Taken aback, Captain Muham tells him that Dultann has no port as it is some small village several days inland. Corthen is insistent, so the Captain names his price for ferrying the group. Corthen disagrees and gives a much lower offer. Giving the elf a shocked look, Muham informs Corthen that he might as well sell his wife and children into slavery to cover the ship’s expenses with such an offer. Corthen makes another offer in which the ship captain replies, “You wound me, sir!” The two men haggle a bit longer before agreeing to a price closest to Captain Muham’s asking price.

The others board the merchant vessel and are shown to the quarters below deck. The ship, ‘Catahara’ sets sail leaving Aithe and the island of Alaron behind.

16th of Kythorn 1366 Year of the Staff

The party rides all day in an effort to make it out of the forest before nightfall. The riders do manage to leave the Wild Wood before night fully comes. In the distance the heroes can make out fires burning in one of the villages near the edge of the forest. Leaving several horses for Lord Cauldyth’s party the heroes depart.

The heroes ride into the small farming village to find it sacked with dead lying around the road and near some of the burning barns and cottages. Coming through the smoke the party sees a group of humans. Realizing something is wrong, they observe the stiff gait of the humans and realize they are no more than reanimated dead. The party puts down the zombies and moves out of the village.

Several miles from the zombie encounter the party hears ragged screams and ride their tired horses forward to those needing aid. The Guardians of the Past crest a hill and see three figures running towards them being pursued by snapping wolves. The man, woman, and boy look exhausted as they try to outrun the worgs chasing them. Suddenly the boy is snatched by a worg by the neck and killed. The angry heroes attack the creatures and kill the lot of the worgs, saving the remaining farm folk.

Speaking to the man and woman and binding their wounds, Corthen apologizes for their loss. Staring blankly at the elf, he asks what he speaks of. Corthen tells him that he is sorry that he was unable to save his son from the beasts. Velis informs the group that they are mistaken. He says that Talen was the son of Randran Oakshalt. The woman, Charina, says that she was neighbors to Talen and saw his father killed by several worgs being frenzied by dead flying bats.

Samira asks where the attack took place. Velis points to the north and says that the village is Sparwood. Uldred and Erith give up their mounts and tell the two survivors to ride to Aithelar for safety. The group marches north towards Sparwood. The party reaches the village to find only the remains of twenty dead villagers scattered among the dead livestock, all killed by worgs. The group sets to interring the dead in the cemetery when a familiar figure steps out of the darkness near the burial plot. It is the Harper wizard, Mairae Ulzander o’ the Winters.

She informs the party that her companions are seeing Rhiannon Cauldyth, Zyla, and the Chauntean priests back to Aithe safely. She says that a messenger arrived in Aithelar yesterday morning from the High King asking for aid from the Lord of Aithe to move north with half his troops. Mairae said that she informed the Lord of Aithe and rode off immediately for Aithe Keep. Corthen tells Mairae that they defeated the priests of the Dark Grove in the Wild Wood, although one of the Cyricists did escape. Corthen suggests that the group should join Lord Cauldyth if they are needed. The harper shakes her head no and tells him that she and her friends recently learned that something important to the Dark Druidess is getting ready to happen near Dultann on Gwynneth. Corthen asks her if she wants the party to travel across the water to Dultann and the woman says that is what is needed. The party thanks her and say their goodbyes as they make their way to Aithelar.


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