Guardians of the Past

27th of Tarsakh 1366 Year of the Staff

Samira prays for healing on Ayremyr’s broken leg. Mystra grants her the power to repair the break and heal the other wounds of the party. Tellazar is busy poring over the items looted from the dead Calishite wizardress who led the pirates aboard the Ghost Ship. He focuses his attention on a small ivory carved chest that the mage carried around her neck. He learns the command word and large chest suddenly appears from thin air. The mage carefully opens the large ivory box and discovers the Calishite mage’s spellbooks, a number of spell scrolls, and a large number of healing draughts.

Corthen and Captain Veldyrina examine the pirate treasure confiscated from the dead cutthroats. The both come to the conclusion that the haul is valued above 130,000 pieces of gold. Corthen speaks to his companions and they agree to give Veldyrina the coins from the hoard. They will keep the art objects, gems, and other various items to sell at a later date.

Veldyrina gives her crew each a share of the treasure that she got from the party. An impromptu party breaks out as the crew celebrates and thanks the Captain. Food and drink are brought out onto the main deck. The crew of humans and half-elves begin singing and dancing and soon Erith joins in with his harp. Samira attempts to play her instrument, but once again she can only play an ancient funeral dirge. She proceeds to cast a Remove Curse upon herself, and then she is able play other music. Ayremyr begins flirting with Jessandra Blossom, the youngest sister of the three siblings aboard. He is soon dancing with her and having a good time.

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26th of Tarsakh 1366 Year of the Staff

Rough waters have Tellazar and Samira seasick again. Corthen speaks to Darrien Mollos and pays the merchant for his seasickness medicinal draught. It helps the two spellcasters and they improve within the hour. The party eats morningfeast with Arenthor. By midmorning the Mermaid Sword is sailing in smoother waters. The ship has left the coastal shipping lanes of the Sword Coast and making good weather traveling west to Alaron.

During the evening the heroes dine again with the captain in her quarters. She inquires a little about the party’s past which Corthen gives a brief history and a few exploits from adventuring in Undermountain. After dinner Captain Veldyrina and her dinner guests gather on the aft deck to watch the sun beginning to set on the horizon. Suddenly a lookout above cries out, “Sail!” Soon the dark, tattered sails of a single ship can be seen drawing nearer to the Mermaid Sword.

The ship’s crew all come up on deck as well as several of the passengers. Arenthor approaches Veldyrina at the helm and he stares hard at the tattered sails of the swiftly moving vessel. He asks, “Pirates?” One of the male crew halfway up the ropes speaks. “It looks like the Ghost Ship!” Arenthor snorts at the comment and looks to his captain at the helm. At her nod, he orders the crew break out weapons from storage and to rig the ship for battle. The passengers are directed to their quarters, but the Guardians of the Past remain near Veldyrina. Ayremyr slips over to one of the sailors and quietly asks what the Ghost Ship means. The woman looks at the elf and tells him the ship is a legendary vessel that sails without a crew. Stories say the crew was taken by sea monsters. She says it is an ill omen to see the cursed vessel. She then moves off to help set up one of the ship’s two ballistae.

As the ship’s crew scurries about a mist begins to rise from the black vessel moving rapidly towards Veldyrina’s ship. Soon the ship is lost in the growing fog bank. Everyone topside stares at the mist, several crew mutter near silent prayers and others listen for any sound from the mysterious ship, including Captain Veldyrina. Suddenly, she curses and moves the ship’s wheel so hard that the ship heels and rocks sharply. Out of the mist the large black galleon appears, the two ships scrape and come to a sudden stop. Veldyrina has saved her ship from being rammed by the larger ship.

No lights or sounds come from the black-sailed ship. Before Veldyrina orders her crew to try and free her ship from the other vessel, Corthen asks her if the party may board the Ghost Ship and check it out. She informs him that they may but they only have one hour before she leaves them to their fate if they do not return. The heroes climb a plank the Mermaid Sword crew provides them while they hold several grappling lines to hold the two ships together.

The Ghost Ship looks deserted. The sails are tattered with loose lines hang down. The deck is obscured by the enveloping fog and the party begins to search above decks before they climb below. As the party moves forward towards the bow a ghostly looking hand comes out of the fog and tries to touch Rehs, but he quickly dodges the semi-transparent extremity. Suddenly the air filled with the twang of crossbows and bolts fly out of the mist. Several members of the party are struck, but only Corthen collapses unmoving onto the deck. In a few more seconds, Rehs is attacked in the fog by several armed attackers. He tries to fight back, but he only manages to lose his broadsword in the melee and his blade strikes Ayremyr as he is moving forward. The elf warrior screams in pain as the sword breaks his tibia and he falls down clutching his right leg in agony.

Without either warrior in the fight, things look poor for the group. The four remaining members; Erith, Tellazar, Samira, and Rehs see a scurvy looking band of thugs advancing on them from the mist. They can also hear chanting coming from somewhere in front of the them. Tellazar casts a Fireball spell, Erith uses his wand to unleash an Icestorm, and Samira calls down lightning from the sky. Several of the pirates attack the heroes with blades and hit Erith, Rehs, and Samira. Chanting can still be heard in the mist, so Erith produces another pelting of ice and the hostile spellcaster is silenced. One the battle is over, Samira checks on Corthen and Ayremyr. Corthen is sleep poisoned by a crossbow bolt that struck him. The party helps carry Ayremyr back to the Mermaid Sword. She tells him that she will heal the break as soon as she can seek aid from Mystra.

The Captain informs the party that several pirates manages to sneak aboard the ship and several of her crew were killed or wounded. An awake Corthen asks permission to return to the ship to secure any valuables. Veldyrina agrees, but she informs him that she will look over the spoils and make sure it is safe to carry and that she and her crew receive a portion of the Ghost Ship’s valuables.

Below decks the party finds the pirates’ strongboxes. An immense hoard of gems, coins, art objects, and documents are found. The heroes bring Veldyrina on board to view the treasure. She agrees to allow the boxes to be placed on the Mermaid Sword for 5% of the hoard. Corthen reluctantly agrees to the deal since he cannot place the treasure on her ship without her permission. The captain notes that the black galleon is not very seaworthy. She states it is a danger to other ships at sea. Corthen and Rehs suggest burning the Ghost Ship to sink it. They set about liberally dowsing the vessel’s interior with fire oil. They toss a torch and flee the black ship. The Mermaid Sword sets sail away from the burning ship and her dead crew and they soon are gone beneath the dark waters.

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25th of Tarsakh 1366 Year of the Staff

The party has spent the past two days moving their stored magic items to the vaults of Mirt the Moneylender. The party also stores the new items taken from the deceased pirate, Captain Nybod.

At dawn the party walks to the docks to find the ship that will carry them to the Moonshae Isles. The heroes locate the two masted caravel in the light mist. Dockworkers are finishing loading cargo on board as the ship’s crew prepares lines and sails and assisting with storing of equipment.

The party is granted permission to board the ship. While Corthen goes to ensure the sword crates are aboard and accounted for the others have a look around the decks. Several paying passengers are on deck. A young redhead speaks with Tellazar. She introduces herself as Erienne Blossom. He learns she is traveling with her two sisters from a small village, Hardfrost, that lies East of Tethyr. Erith, Samira, and Rehs meet Erienne’s sisters, Jessandra and Zyla.

Corthen meets the ship’s Captain, Veldyrina Flaenitarr, a muscular blonde woman and her second, Arenthor. She informs the elven adventurer that his passage has been paid in full by his employer and that the cargo is already in the hold if he wishes to inspect it before setting sail. Corthen and Rehs follow Arenthor to the hold and count and inspect the sealed wooden crates. Each crate has a half-sun with a horizon line and rays burned into the wood.

Erith meets back with the group and informs the others that he has learned that the ship has five paying passengers, the Blossom sisters, a merchant, and a seed collector. The ship sets off from Waterdeep. Corthen tells the group that the hold is sealed and the party can keep guard above on the main deck in shifts of two. Samira notes that the main sail is the snarling wolf’s head with red eyes on a white field, the same symbol as the High King’s letter. Inquiries to the crew by the party informs them that the ship sails under the banner of the High King Tristan Kendrick of the Moonshae Isles.

As the ship moves out to sea the motion of the water makes Corthen, Samira, and Tellazar seasick. Each of them spend some time at the ship’s rails. On deck, Tellazar and Corthen meet Dyrrien Mollos, a fat Amnian merchant who is accompanying his wares of carved ivory, scents, and liquers. He gives the two seasick heroes each a draught that he claims will help with sickness. Corthen meets Zyla Blossom and her younger sister Jessandra. The two brunette sisters tell Corthen that they are traveling to Gwynneth to visit family with their sister Erienne.

The party has meanwhile stowed their gear in three aft cabins. A young female crew member knocks upon their doors and informs them the Captain has invited them to dine with her in her quarters. The group has a a fine dinner with Veldyrina, except for Tellazar. He picks at his food since his stomach is still rolling with the waves under the ship. The group sets up night watches on deck to guard the sixty crates of swords inside the ship’s sealed hold.

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23rd of Tarsakh 1366 Year of the Staff

Rehs, Samira, Tellazar, and Ayremyr had recovered most of their belongings left behind at Saedellas Nightstar’s house in the South Ward. A few of their items were smashed or broken in the collapse of the house.

Once back at Corthen’s manor house in the North Ward, they are greeted by Meria, the Amnian woman they had rescued from Gathgaer the Slaver. She had been living with Tellazar and the others at Nightstar House. She is happy to see the party and they to see her. The young woman informs the party that the house was indeed attacked by some large walking statue and a good number of ugly gargoyles. Meria tells the group that the creatures had tried to reach rooms that Tellazar kept the enchanted mirror as well as other items that he had the guards protect. Meria tells Tellazar that the guards tried to protect the house but were outmatched by the monsters that walked through a hole in the wall. She says several of the guards were killed before the creatures breached the mirror room. Finding it empty, the creatures moved around and suddenly the floor cracked and the whole house shook before the walking statue plunged through the floor. Meria and the few surviving guards fled the house before it collapsed onto the thrashing statue.

Meria states that she heard that another such attack occurred the next night at Erith’s home in the Castle Ward. She says that she heard that the City Watch along with allied wizards killed a few of the gargoyles and the monsters retreated through a big glowing circle which vanished. Samira asks Meria where she has been staying and the young woman tells them that she had found a kind woman named Madame Garah who had a rooming house near the Beer Golem Tavern. Samira asks Corthen if it would be ok for Meria to stay at his home until the party finds new accommodations. Corthen agrees to help her and she thanks him for his generosity.

In the evening, Corthen and Ayremyr travel to the Yawning Portal for a few glasses of wine and to see what they can hear about Undermountain. After his second glass of wine a short, fat, richly dressed merchant approaches Corthen and Ayremyr. “Your pardon, sirs,” he says in a quiet but determined voice. “Could your services be had for hire? I am Panthras, of Panthras Procuring, and I’d like to do business with you.” Corthen looks at the weather-beaten face of the man and sees no malice in his eyes. The elf asks, “Why are you approaching me? I’m just another diner enjoying a glass of wine.”

Panthras looks at the elves and states, “You are Corthen Nightglade, unless my eyes fail me. I recognize you from the Field of Triumph. I am looking for seasoned adventurers and I was told that you and your friends had expressed interest in work in the past. Might I speak to you and your companions about a guard mission?” Corthen nods and sends Ayremyr back to the house for the others. During Ayremyr’s absence Panthras pays Durnan’s wife for a private room in the back.

When the assembled party gathers at the Yawning Portal they enter the room to meet with Panthras. He introduces himself to the others and thanks them for coming to the meeting. He tells them that he needs seasoned guards with experience and who can command magic. Panthras informs the group that the pay is 3,000 gold coins to each member as well as four healing potions per person who accepts the mission. Panthras informs the group that he needs a party to guard a shipboard cargo safely to its destination.

Corthen asks where the cargo is going. Panthras informs him the Moonshae Isles. Samira asks the merchant what the cargo is. Panthras reluctantly informs her that it is sixty sealed crates containing swords. Corthen speaks and says that it is a lot of money to guard swords. Panthras looks at the group and says to hire experienced men and women to keep the cargo safe you pay high prices. Corthen tells Panthras that the party needs to discuss his offer before giving him an answer. The merchant steps out of the room. Corthen asks everyone their opinion. Samira wants to take the mission. Rehs, Ayremyr and Erith are intrigued by the offer but are not completely sure what they want to do. Tellazar is completely opposed. He states that he doesn’t wish to travel on a boat nor does he trust Panthras. The mage says he doesn’t even know where the swords are really going to or why. He states he is completely against the mission and has no plan of changing his mind.

Corthen brings Panthras back to the room. He asks Panthras who the swords are intended for. He informs the party that they are bound for the Lord of Cantrev Aithe, on the island Alaron in the Moonshaes. Tellazar tells Panthras that he wants no part in this job and that he has been too evasive and not laying out the details of the guard mission. The man looks at the young mage and simply says other details would be revealed if they accept the job, but since they have not, he is not at liberty to discuss the details, only to lay out the mission and find a band of heroes willing to accept such an assignment.

The group holds a vote on whether or not accept Pathras’s proposal. Only Tellazar votes no, the others vote yes to accept the mission. Tellazar looks at his friends and says, “I’m not going, he hasn’t convinced me that I should. I don’t trust him.” The weathered merchant walks over in front of Tellazar and looks hard at the wizard for a few seconds before he reaches up and pulls out a necklace from under his red tunic. He presses on the side of the amulet on the chain and the front pops open to reveal a silver harp and cresent moon pin inside, the symbol of the harpers.

Tellazar has a dumbfounded look on his face for several long seconds as he stares at Panthras’s harper pin. Finally, he speaks. “Well, I… uhh… I apologize. Why didn’t you just say so? I am good now, I accept the mission.” Panthras looks at Tellazar and simply states, “We don’t run around advertising our allegiances to everyone we just meet. We have enemies, and not all of them are completely stupid. Now, if we are ready to get down to business we can get to the contract.”

Panthras pulls out a parchment for the heroes to sign. He says it simply states that they are to deliver 1,200 swords to Lord Cauldyth of Aithe, or his successor in the lordship. He states it is a standard contract to keep guards honest and prevent them from selling the cargo elsewhere. After everyone has signed the document and he has paid them and given everyone their potions he again speaks. “There is more. Read this, please.” Panthras produces a portable hole and draws out a sealed parchment before slipping the hole back into his breast pocket. He adds, “I must warn you: once you’ve unsealed this document, I cannot allow you to withdraw from this mission and live; this is a matter of state security. Consider your actions carefully, then. Upon my honor, the document contains no alteration in your agreed task.”

The heroes look at each other for a minute and everyone slowly nods in agreement. Erith takes the paper from the harper and breaks open the red wax seal. He reads it aloud.
To those who accept the bond of Panthras and with the swordguard mission to Aithe:
My thanks and my debt. Dark days have come to the Moonshae Isles again, and we are in need of the strong and the valiant. Be it known that I personally shall award four thousand pieces of gold, above and beyond your pay, to each adventurer in your band who comes to Caer Callidyrr and asks for it, assuming the blades arrive safely in the hands of the Lord of Aithe. I will offer more, at that time, to those among you who will give us substantial aid against the foes that beset us in the Moonshaes – dark men skulking behind witless pawns who may try to seize that which you guard.
Bring this letter to me in Caer Callidyr, and accept the thanks, welcome, and hospitality of:
Tristan Kendrick
High King of the Ffolk

The excited group thanks Panthras and is given instructions of the ship that will carry them and the cargo and the day it is leaving. The group leaves the Yawning Portal and makes plans to pack for the upcoming voyage.

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20th of Tarsakh 1366 Year of the Staff

The heroes return to Waterdeep after a journey to Lielon and Neverwinter. In the weeks since they left they can see some changes upon their return. They notice an increased presence of the City Watch at the gates and on patrol of the city as well as armed contingents of the City Guard manning posts on the city streets. Tellazar, a native of Waterdeep, says that he has not seen anything like this since the God Myrkul unleashed his fiend army on the city during the Godswar.

The party also sees some families exiting the city with carts laden with furniture and possessions. Samira stops one man and asks him why he is leaving. The frightened man tells her that some evil power has been loosed in the dungeons below and their leader has control of twelve undead dragons which he is preparing to turn upon anyone who is ignorant enough to stay in the city.

The group travels to Corthen’s mansion to unload Nybod’s possessions from the wagon before cleaning up and meeting with the Open Lord. The others all return back at Corthen’s home a short time later. Tellazar informs the elf that Saedellas’s home in the South Ward where he, Ayremyr, Samira, and Rehs were staying is now a collapsed pile of rubble guarded by eight members of the City Guard! Erith also shows up looking ashen and distracted. He informs the others that his home is greatly damaged with interior walls broken down and his staircase shattered into splinters! He says that he showed his deed to the City Guard and was allowed inside to see all of the extensive damage. He says that a guardsmen informed him that his home was invaded on the 25th of Ches, one night after a similar attack took place in the South Ward.

Corthen offers the others use of his home and suggest everyone clean up so that they may visit Piergeiron as soon as possible. The party travels to the Palace and requests to speak to the Open Lord. They are brought before the paladin and two of the Hidden Lords. Lord Piergeiron asks the party if they know why their homes were attacked. Corthen speaks and tells the Lords that he believes whoever is responsible is trying to steal enchanted items from adventurers, much like the incident with the Deep Delvers.

Samira asks the Lords about rumors of Undermountain and something getting ready to destroy the city. One of the Hidden Lords answers her. The Lord tells her that not much is known, but from surviving adventurers out of the depths of Undermountain were questioned and spoke of hundreds of undead minions, including a large number of wraiths on the first level moving out from an area rumored to be the lair of Blagazuul the Black.

Corthen asks if the undead have attempted to enter the city. Lord Piergeiron tells the party that no undead have currently attempted to leave the dungeon, but the city is on heightened alert should the they try. Tellazar asks if they may be allowed to search their home for possessions buried in the rubble. The Open Lord quickly scrawls a message before he presses his ring into the wax seal. He tells the party to show the pass to the guardsmen present, before digging at the site.

The party remembers their mission to Lielon and presents the paladin with the scroll from Urloch the Clever. Corthen tells the Lords that although they did not learn how to destroy the Jester Mucklejon, they did learn that he had a pact with a sorcerer to achieve his undeath. He informs the Lords that the party will still search out and dispatch the evil little fool in the days ahead.

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11th of Tarsakh 1366 Year of the Staff

In the morning the Guardians of the Past say goodbye to Nolia Fallas, former member of their adventuring group and set out on the road for Waterdeep. In the evening as the party makes camp near a large caravan; several of the merchants come over to their fire to try and sell their goods to them. A wine merchant named Darvos Jungeer asks where they are heading. Ayremyr tells him the group is returning to Waterdeep.

Darvos comments that the city has seen some troubles in the last two weeks with all the attacks at night and with some demigod loose beneath the city with his horde of undead minions killing anyone entering the tunnels below.

A concerned Corthen questions the wine merchant but Davros cannot answer the elf warrior’s questions telling him that he heard of Waterdeep’s troubles three days ago in Lielon from a ship captain who had just come north from the city.

The group discusses the rumors and decides to move with some haste back to the city and decide to speak to Lord Piergeiron to find out what is going on upon their return.

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10th of Tarsakh 1366 Year of the Staff

The party has traveled the four days from Lielon to Neverwinter to visit Nolia. Corthen inquires about the house that the heroes found a deed for during their adventures in Undermountain. Nolia informs Corthen Nightglade that the home in question is occupied by Hunzar Bronzekettle and his family. The deed the party found in the dungeon beneath Waterdeep had been missing since his grandfather had lived in the home. Nolia tells her friends that she turned the deed over to Hunzar and told him to keep it safe.

Nolia shows her friends around the small embassy of the Ellar Protectorate. She shares that her job is mostly involving diplomacy, dinner parties, trade negotiations, meetings, and writing messages for the ruling council. Everyone can see that she is doing well although it is apparent that she misses her paramour Pelordan.

Corthen fills Nolia in on all of the exploits and events she has missed. The group has a nice dinner at the embassy before retiring for the night. Corthen tells Nolia that they will be leaving in the morning traveling back to Waterdeep to inform Lord Piergeiron of the findings regarding Mucklejon the Jester.

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6th of Tarsakh 1366 Year of the Staff

The party travels to the tower of the Sage Urloch the Clever. Escorted inside the party meets with the historian. Corthen asks him if he was able to complete the research on the Jester of the Maiden King. Urloch answers, “Of course. I need the remainder of my payment and then I impart my findings to you.” The party pays Urloch and he pulls out a scroll and hands it over. The party returns to the Flask and Flute before Tellazar pulls out the sage’s scroll and reads it aloud.

“In the Year 733, King Clarbern Bloodhand and the Princes Forrio and Vergaer were killed. This left Bloodhand Keep to the surviving offspring of King Clarbern, his daughter Raulbeara. Faced with continued war with Felgrim and now orcs under the Blacktongue Banner the newly crowned Raulbaera, the Maiden King, a descendant of Ulbaerag Bloodhand, claimed the lands near present-day Amphail and established a settlement there, which she named Rowan Hold.

During my research I uncovered a scroll that detailed the death of the Maiden King’s father and brothers. The unknown writer says that two princes died after eating a poisoned meal and that King Clarbern Bloodhand died in his tent during a campaign against the Kingdom of Felgrim less than a month after his sons were murdered.

I also have in my collection a portion of diary from Eghnal the Ravenheart, Castellan of Rowan Hold. In it, Eghnal revealed that the fool in service to both King Clarbern and the Maiden King, one Mucklejon, was hanged for murdering the old king and his two sons. Eghnal wrote that the fool confessed to Raulbaera the Maiden King when he declared his love for her. He confessed to strangling her father and to poisoning her brothers so that she could rule the throne and that they could be together. The shocked Maiden King told him that she had never loved him and that she was shocked at betrayal to her family and had him arrested. The fool Mucklejon told the hangman that they could kill him but his pact with the black sorcerer of Felgrim would be a brief pause and he would be back to claim his love from Rowan Hold. Tragically, the Maiden King fell in battle less than a year later and her kingdom fell less than two years after that to its enemies."

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3rd of Tarsakh 1366 Year of the Staff

The party spent the previous day healing and Tellazar identified several magical items from the harpy cave as well as from Nybod’s treasure cave. The party is present to ask Captain Nybod’s spirit questions from the powers of the Spear of Lochal.

Corthen asks the dead pirate the command word to open the sea chest portal. He tells them it name of his last ship, Conundrum. The elf asks him the command of the wardrobe and is told it is Grindstaff. Corthen asks the Captain in what city or town does the Sea Nymph occupy. His answer is that is in Roaringshore. He asks Nybod why did the tub stop working properly as a magic portal to the sea cave. Nybod answers that he doesn’t know. The elf warrior asks if he is actually haunting the Flask and Flute Lodge. Captain Nybod tells Corthen that his spirit is trapped there since Brinnea followed him through the tub gate and murdered him in his room moments after he hid the dagger in his desk. Corthen asks his final question; he asks if Nybod will be at peace if his body is laid to rest. Nybod tells the group that he would like to be buried.

The party along with Kaylin hold a ceremony and bury Captain Nybod’s remains in a sandy dune overlooking the lagoon. Kaylin thanks the party for finding his friend’s bones and giving him a proper burial and letting him pass on to his final rest. Kaylin tells the party that since they have been so kind he will tell them his given name, Jacobin. The party says their goodbyes to Jacobin the lone occupant of the island. The group spend the majority of the day marching back across the jungle to arrive back at their log markers left behind to mark the gate. Samira speaks the command word and the portal opens and the rope ladder falls down to allow the group to climb up.

The party arrives back at the Flask and Flute. Javius is startled to see the party. He says that he had food brought to their rooms but no one answered. Corthen informs the innkeeper that they were not in the inn, but had been transported far away by the magic of Nybod’s furnishings. He informs the innkeeper that Captain is deceased and that his spirit is now at rest since the party buried him. Samira warns Javius that Nybod’s furnishings could bring dangerous creatures into the inn or transport guests away by accident. Corthen asks Javius if he would like to part with these enchanted pieces. The tall innkeeper tells the adventurers that he needs proof of the Captain’s death.

The heroes produce the Leviathan Dagger, Nybod’s cutlass, his diamond earring, and his gold key to the sea chest. Javius nods and acknowledges the items belong to the pirate. Corthen offers the innkeeper 2,200 pieces of gold for the items in the room. Javius smiles and shakes hands with the elven warrior. Corthen tells him as soon as they meet with Urloch the Clever they will take the items with them. Javius Noll pulls out his best ale and serves it for free for the rest of the evening in celebration.

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1st of Tarsakh 1366 Year of the Staff

In the morning the party eats a mix of rations and food from the island. Samira asks Kaylin if the party can borrow his outrigger to search the cliffs across the lagoon. Kaylin tells them they may but shares that the craft will only hold five people. Corthen shares that the party does have magic items that can aid some of the party. Kaylin sees him holding the Leviathan Dagger and asks how the elf came to possess it. Corthen informs the old islander that the dagger was taken from an evil priest who was pretending to haunt Nybod’s room in Lielon. Kaylin tells the party that Captain Nybod owned the Leviathan Dagger and he was carrying it the day he went overboard two years ago.

The heroes prepare for a trip across the lagoon. Kaylin warns the group that the Singing Cliffs sometimes is occupied by harpies who lair in caves high up in the cliffs. The party thanks him for his warning. Corthen uses the powers of the dagger and swims in the water. The others paddle the craft across the atoll’s shallows. As the party nears the cliffs a flight of harpies take to the air and begins singing trying to charm the party. Erith pulls out his harp and begins singing a counter song to negate the harpies powers. The bard is successful and the bird women screech in anger at his song.

The party is set upon by the nine harpies who fly down and try to kill and maim the heroes. The group uses missile weapons and spells and a few swords to dispatch the ugly creatures. The last one attempts to escape but arrows from Ayremyr and Erith put her down and she splashes into the waters below.

The party pulls the canoe along the rocks of the cliff. They spot three caves in the high cliffs above and two fissures close to the water’s edge. Corthen dives down and discovers that a cave lies below the water nearly hidden by seaweed. He swims back and informs the group of his discovery. Everyone jumps into the water and swims down to the watery cave. As they enter the cavern seaweed grabs and tangles the party but everyone manages to get through it. The party emerges in a large vaulted cavern with a ceiling eight feet above the waterline. Before the party has a chance to swim around and check out the cave they are ambushed underwater by a gang of green scaled creatures with long thick necks led by a hideously ugly sea witch.

Ayremyr, Rehs, and the others fight the aquatic creatures in the cavern’s waters. The ugly witch attacks Corthen and tries to pry the Leviathan Dagger from his grip. She stares at him and he manages to stab her several times with his flaming sword. The group is battered but they triumph over the creatures that Samira calls sea trolls.

Deciding to find their lair Erith casts Invisibility on Rehs so he can scout out the sea troll lair. The rogue swims down using the Leviathan Dagger and explores a short underwater tunnel. The invisible thief surfaces in a short roofed cavern with many crabs crawling on the exposed rock walls of the chamber. Rehs searches the chamber and finds a hidden cache of pearls under a rock underwater.

While Rehs is gone Erith and Corthen search the large cave. They discover a sandy beach above the water between two boulders. On the sand sits an iron-bound chest. The lid is open and Corthen is attracted to the glittering coins and gems. Erith spots a badly decayed human head with a wispy beard and flowing gray hair. Using the Spear of Lochal the group speaks with the remains and learn that he is Captain Nybod. They learn that he was killed by Brinnea the Sea Hag who was after his dagger. Corthen asks where the magical wardrobe transports a person to. The dead pirate tells him that it is linked to the Sea Nymph. He asks what power does the enchanted bathtub have. Nybod’s spirit says that it was his normal link to the sea cave but it had become unreliable before he died. Corthen asks how can the party return to Lielon. Nybod tells him through the sea chest.

The party gathers Nybod’s treasure and his bones. Among his remains Rehs finds a gold key. Returning to the lagoon, Corthen flies up to the harpy caves. He inspects each lair and removes the valuables before flying down. The party returns to Moon Island and inform Kaylin of their finding Nybod’s bones. The inform his that they have spoken to the Captain’s spirit and he informed them that Brinnea the Sea Hag took his life. Corthen shares that they need to question Nybod again before they inter his remains.

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