The party armed with the information from Saedellas, returns to Undermountain. Traveling towards the area of the spider temple, the group comes across a dead drow elf. Samira speaks with the dead drow and learns that Eclavdra is based in Halaster’s Halls. She also learns that the temple of Lolth is located somewhere below the first level of the dungeon. Seeking a way to descend, the group uses a descending stairwell not far from the entry well to the Yawning Portal.
As Corthen and Ayremyr move down the steps, flames erupt in the stairwell. A flaming guardian is gated in and attacks the elven warriors. During the battle, Ayremyr Windywood is knocked down the flight of stairs and disappears. Corthen, Rehs, Tellazar, Erith and the others battle the Salamander with blades and spells. Erith uses his wand to hit the creature with magical cold. The heroes defeat the fire creature and complete their descent. The group finds that they are teleported when they reach the last few steps below.
The group finds themselves in a wide hall and they have found their missing comrade, Ayremyr. The bruised warrior is shaking off his plummet and tumble down the steep stairs. Looking about, the elf discovers that his magical scimitar that he lost a grip on is missing. It appears that when he tumbled through the teleport set on the stairs that his blade went through on its own, but did not travel to the same destination. Samira looks to the wounded elf before the party decides on a direction after Rehs does some scouting ahead.
The group travels through a myriad of hallways, seeking another set of stairs down. The party discovers a lost journal belonging to an adventurer of the halls. Tellazar peruses the book and finds little information of value. Pushing on, the party moves through many long and twisting passages of the dungeon before turning a corner and coming face to face with a tall male humanoid wearing ornate armor with glowing pupiless eyes!
Corthen cautiously holds his attack, waiting to see if the powerful looking figure acts hostile towards the group. The tall figure moves forward but moves past the group as if they are not even present. Rehs and Ayremyr mutter thanks to their gods that the creature ignored them and did not attack. Gathering their composure, the Guardians of the Past travel through several intersections and down a hall into chamber with black stone flagstones and a black arched ceiling. As Corthen slowly moves into the chamber a whispered voice calls out in elven. “Corthen.” The soft female voice calls again. Corthen Nightglade responds to the voice without a form, “Who calls?”
The elven voice calls, “A friend. Olaie of the Huntresses. I shall show myself, so hold arms.” The lithe form of the elven woman appears out of the shadows of the far side of the chamber. She sheathes a slim blade and slowly walks out into the light carried by the group. Corthen recognizes the female adventurer from the Elfstone Tavern and from the Yawning Portal. The Guardians greet Olaie. Corthen asks if this is a deeper level of Undermountain. The elven rogue confirms that they are on the second level, known to adventurers as the “Storeroom Level”. Ayremyr shares the story of guarded stairs and losing his scimitar when he fell through the teleport. He asks Olaie if she has any idea where it may have been transported to. Olaie says that teleports and gates sometimes have special magic that whisks away other objects. She says the missing blade could be about anywhere. Corthen asks Olaie if she knows anything about a Lolth Temple in Undermountain. Olaie shares that she knows nothing of a temple, but she knows Drow are known to be more frequent on below the “Storeroom Level”.
From the far archway, several armed females step forward. Seeing Olaie speaking to the party, they cautiously approach. The heroes meet the other members of the Huntresses; Terleeza, Zorneeda, Gerta, Warenia, Thalia, Flaseen, Ruma, Parthia, and Irum. The women are told that the party is seeking out the Drow to recover a missing staff taking from the druids of the Moonshaes. Corthen asks the Huntresses if they can aid them in their search. Zorneeda and her band discuss amongst themselves his request and offer to give the Guardians of the Past assistance for an equal share of treasure for the mission. The Guardians discuss the matter and agree to their terms.
Corthen asks if they can lead them to the stairs to next level below since that is known to hold Drow. Flaseen speaks up. A priestess in the vestments of Selune, Flaseen recommends that the group sail to Skullport instead of trying to use stairs to descend and wander through endless danger. Tellazar asks why they would sail to the mythical pirate port when they wish to find the Drow who have been terroring the Moonshaes. Terleeza pipes in and states emphatically that Skullport is a real place and that lies in caverns in Undermountain.
Flaseen says that shady ship captains know the secret route that connects the sea to Skullport. She says that the River Sargauth winds through that level of the dungeon and it is a quicker way to travel through the level. Terleeza says that rogues and traders in Skullport may have information about the Drow and she suggests the group leave the depths and seek out passage to Skullport to complete the quest.
The two groups agree to return to Waterdeep so that they can provision properly for a trip deep into Undermountain. Erith uses his horned ring to carry every adventurer one by one to the surface. The two bands split up, some to gather extra gear and food, while others seek out a ship captain willing to take them down to Skullport. Rehs, Corthen, and Erith walk to the Dock Ward. Rehs tries to use his thieves cant at one Dock Ward tavern and the barman looks at him strangely like he has three heads. The rogue next goes to a downtrodden tavern with a Serpent signboard. Inside the dimly lit taproom the thief strikes a conversation with the owner. Rehs slips the pale man some gold to learn of transport to Skullport. He is told to seek out the owner at Kilmen’s Foamy Jack.
Rejoining Corthen and Erith the trio avoid the narrow alleys and make for Slut Street. There they are joined by Terleeza. Kilmen’s front door is an ornate wood door that has been salvaged an age ago possibly from a shipwreck. Terleeza and Rehs go up to the old woman tending the bar. Rehs tells the gray haired woman they are looking for a ship for passage and that they were told to come to the Jack. The woman tells him that she knows many ships crews. Rehs finally catches on that he must pay her for her help. Once coins have crossed her palm, she tosses a coin to one of her regulars at the bar and tells him to get Captain Gigardos.
While they are waiting a brawny sailor enters and sits in a corner booth. He orders food and drink from the serving wench. Once he has been served, the old matron informs Rehs that the sailor in the corner is the man he seeks. Rehs crosses the floor and asks if he may join the sailor. The dark haired captain motions to the other bench. Rehs informs Gigardos that he and his friends seek passage on a ship. He reveals that the destination is Skullport. Captain Gigardos lets Rehs know that the cost is high, since the trip is not easy. He agrees to carry the two parties and their gear for 750 gold coins per passenger. He also requires that everyone remain in the hold during the entire trip with weapons sheathed. Gigardos demands half of the payment and Rehs returns after Corthen gives him a sack of gold and gems.
Gigardos informs the rogue to meet the Sea Maiden at the harbor on the 16th at 11 bells. He warns that if anyone is the late, the ship will set sail without them. Rehs thanks the shady shipmaster and leaves with his friends. Ayremyr finishes up purchases of food and canoes for passage on the Sargauth.