The Mermaid Sword docks in Aithelar. The crates of swords are unloaded by dockworkers and placed on ten carts pulled by oxen and driven by drovers. The party separates and rides different carts. Corthen rides the lead cart with a bound and hooded Thazstar seated along side him. Erith rides the third wagon. Rehs rides the fifth cart with Tellazar on the sixth wagon. Samira rides on the ninth and Ayremyr brings up the rear on the last cart.
Halfway through Aithelar a large wagon loaded with logs comes out of a side street in front of Corthen’s wagon. Realizing it has stopped and the wagon drover is unhitching his team of horses, Corthen yells back to the others that they are getting boxed in. He pulls his bow and shoots dead one of the two wagon drovers but the other runs off with the horse team. Suddenly a hail of arrows rain down on the lead wagons trying to slay anyone or anything exposed.
Thazstar, the two oxen, and the lead drover are killed. Erith dives for cover under his wagon yelling to Corthen asking him what the plan is. The elf states the plan is to attack.
Samira and Ayremyr in the rear note that a wagon has blocked the path behind the group. Arrows fly from rooftops and some windows of upper floor buildings. Several party members are badly wounded by the archers. The party is completely surrounded and they are caught in a crossfire. An armored priest leads a band of armed thugs at the front of street in an attempt to swarm Erith and Corthen. The bard uses his wand of frost and an Ice Storm pummels the enemy slaying everyone but the priest. He tries to cast magic but Corthen braves the arrows and charges the spellcaster.
Samira keeps the enemy at bay at the back of the street. She casts a Wall of Fire that prevents anyone from crossing her flames. Rehs grows angry at all the archers. He is happy when Tellazar casts Sleep on several of the bowmen atop the roof a building above and one of the archers falls to the cobblestones to a bone-breaking death. Tellazar also stops another group of these thieves from running out to the carts and running off with any of the crates. He casts several deadly spells and the handful of bandits still alive on the street run away from the mage.
At this point, the tide has shifted towards the party. Corthen and Erith rush several of the buildings containing archers. Corthen kills four archers in one shop. Erith returns to the street later with two prisoners. Samira and Ayremyr kill several more of the bandits before the priest doffs a draught and flies off by magic. The duo assist Rehs in killing two fleeing archers and capturing one.
The heroes bind wounds and receive some healing from the Mystran priestess. The group is greeted by an armed group of soldiers arriving from the keep. The soldiers assist the party in moving the blocking wagon and deliver the swords to the keep.
Meanwhile in Waterdeep, a retired Uldred is approached by a mage named Flamsterd who states that his former companions are in danger and he offers to transport him to Aithelar from Waterdeep by magic. The dwarf grabs his armor and equipment and informs his friend, Felzoun, that he is leaving the city for an unknown period of time.
The dwarf returns to meet with the old mage. Flamsterd tells Uldred that he should end up near his companions. The wizard casts his magic, and Uldred is teleported from his residence to outside a warehouse facing a harbor with several ships docked along the quay. Uldred looks about for his friends but he does not see any of them. Suddenly burning arrows fly overhead and strike a handsome ship docked and unloading wares. A group of scurvy men rush out of an alley towards the ship. The ship’s crew quickly grabs arms and rushes onto the quay to clash with the attackers. Realizing that the ship is likely the vessel carrying his companions, the dwarf pulls his mace and charges forward.
The dwarf is surprised by the first blast of fire. The ship’s crew rushes into the blast zone and hacks and smashes at the scurvy men. Uldred smacks one of the humans with his mace and he screams in pain. Fire arrows continue to rain down on the wooden ship. Uldred sees the female Captain pull something from her necklace and hurl at the warehouse where the archers have perched upon the roof. The resulting Fireball ends the burning missiles being fired upon the ship. Her crew is winning the skirmish. Uldred ducks several attacks and swings his enchanted mace several more times felling another bandit. Several minutes later the scurvy bandits are fleeing with about half their numbers laying on the stone dock dying or dead. The majority of the vessel’s crew snaps to the orders shouted to them and they rush to the harbor to throw water onto their burning ship.
Uldred assists the dying and wounded crew of the ship. Having delivered the swords to keep, the Guardians are given mounts and the six heroes rush to the harbor to aid the Mermaid Sword. When they arrive at the ship the crew is putting out the worst of the fires, The vessel is badly damaged by fire arrows, but she does not sink.
Corthen makes contact with Captain Veldyrina. She is wounded as is many of her crew but only a few of her crew died in the assault and the fire. Samira sees Jessandra Blossom on the quay acting frantic. The Mystran priestess learns that her sisters were not so lucky; Zyla Blossom is missing and Erienne is dead. Samira learns that Erienne died in the fire and that Zyla jumped into the harbor to avoid the same fate. Corthen and Erith jump into the waters searching for the eldest sister. Only a floating shoe is found floating on the water; no other sign of the woman can be found.
Ayremyr’s consort, Jessandra, is unscathed. Samira learned that she is without coins or further transport, since the Mermaid Sword is so badly damaged. The girl relates that Zyla carried the family wealth since she was the eldest and she is now missing and possibly drowned. Samira urges Ayremyr to give comfort to his lover but he callously brushes her off. He finally breaks down to give her some coins for food after realizing that his friends are staring at him with distain. Ayremyr discovers that someone has taken his coins and replaced them with smooth river stones and brass tokens from a Calishite festhall. He tries to blame Jessandra, but his friends tell him that the frantic girl is too distraught over her sisters to have stolen his money right in front everyone. Corthen speaks to Captain Veldyrina and she tells him to return tomorrow afternoon to get his sea chests that are in the damaged ship’s hold. Samira approaches the Captain and hands her a valuable necklace worth several thousand pieces of gold. The Calishite adventurer tells the woman it is to help pay for repairs to the Mermaid Sword. Veldyrina hugs Samira and thanks her for her generosity.
The party brings Jessandra with them to Aithe Keep. Here the adventurers meet Lord Haembar ‘Hawkenhound’ Cauldyth, ruler of Cantrev Aithe. He gladly accepts the assistance of the Guardiaans of the Past. He explains that the Moonshae Isles are under attack by thieves, brigands, monsters, undead, and dark robed priests in the service of the Dark Druidess. The lord offers rooms at his keep for his guests and the heroes turn in for the night.